algorithmic modeling for Rhino
Kangaroo is a Live Physics engine for interactive simulation, optimization and form-finding directly within Grasshopper.
Read about the new release here
The Discussion Forum below is the best place to ask any questions about using Kangaroo.
(Please avoid posting questions on the Comment Wall, as it does not allow organization of replies)
Latest Activity: 2 hours ago
You can read an introduction to the ideas behind Kangaroo here:
Kangaroo2 is now available for testing (see full announcement here). Please bear in mind this is still a work-in-progress, and features are still subject to change.
You can download it from here:
The 2.0 download includes a first draft of the manual and a collection of example files.
This thread contains some troubleshooting tips if you have problems getting it installed and working:
Some further example files for version 2.0 can be found here:
with more to follow - if there is some particular feature you would like more examples of information on please ask there.
The Kangaroo2 solver library is now separate from the Grasshopper components, and can also be referenced and used in scripts, either in the GH VB/C#/Python components, or in RhinoScript/PythonScript in Rhino. Questions about these can also be posted on:
Kangaroo2 is a complete rewrite, and the main solver/goal/force components are not cross-compatible with the previous version. However, you can keep both versions installed together allowing older definitions to be opened, and for now this is recommended, as there are also several utility and mesh processing functions relevant to both versions.
While v2 introduces many new features and improvements, not all the features from the old version currently have equivalents in the new version, but the plan is to add them all over time.
The links below are for the old version. More documentation and videos for the new version to appear soon.
example files(for version 0.099):
manual(for version 0.099):
getting started video:
Some more tutorial videos from EXLAB:
Hi.I have a simple problem that I can't seem to get to work. I need 2 points to maintain a minimum distance from each other, and move only on the Y-axis. One point should be fixed and one point can move. However, the trick is: if the floating point…Continue
Started by Ramon van der Heijden. Last reply by Parivardhan Dangi on Saturday.
Hi everyone.I've been trying to use 2D collision to pack polygons inside a given geometry.My aim is to Leave as little space as can be between them.The polygons themselves are divided into 3 types - by area,and hopefully also by proportions.I've…Continue
Started by Idan A. Last reply by J Frölich Jan 7.