algorithmic modeling for Rhino
Here a small script that allow to compute the position on an Hilbert Curve of order "n" (in my script between 1 and 10, but could be extended/removed) with a distance "d" from the beginning of the…Continue
Started this discussion. Last reply by Laurent Delrieu Dec 3, 2016.
Following this discussion http://www.grasshopper3d.com/forum/topics/arcs-on-curves?xg_source=activity here are some other elements to replicate arches styles of Tama Art University Library. I didn't try to replicate the sloping floor.
First the arches, I used 7 points Weighted Nurbs Curves with 5 points with a weight of 1 and 2 points with a variable weight (0.66 seems to be a…Continue
Posted on February 13, 2017 at 2:14pm — 4 Comments
From virtuality model to reality for a maze bowl :
After some encouragements in August 2016, I decided in December 2016 to made a real Maze Bowl similar to this one
Here is the steps I had to get through in order to make it for real.
I began with a simple…Continue
Posted on December 19, 2016 at 3:30pm — 7 Comments
After some rework of a previous script (http://www.grasshopper3d.com/forum/topics/smooth-junction-blend-a-minimum-of-4-extrusions) to make node, here is a component to create node to join struts. It generates surfaces which blend sections of struts .
22/12/2015: Please consider it as WIP. Comments are welcome. As I have more comments when it works, it is also good…Continue
Posted on December 10, 2015 at 2:00pm — 21 Comments
Program to transform mesh and offsets of this mesh in polylines which converge to the last offset (volume near 0). I called that veinization because it is like vein, not nerves nor venation. It requires Millepede plugin for isosurface calculation, Shrotest Walk and Mesh Edit.
Polylines can be converted to spline and curvepiping applied like in the last image.
Sort of medial axis are generated, not perfect :-( They are used to link shrinking zones…Continue
Posted on September 11, 2014 at 8:54am — 4 Comments