algorithmic modeling for Rhino

About Grasshopper...

For designers who are exploring new shapes using generative algorithms, Grasshopper® is a graphical algorithm editor tightly integrated with Rhino’s 3-D modeling tools. Unlike RhinoScript, Grasshopper requires no knowledge of programming or scripting, but still allows designers to build form generators from the simple to the awe-inspiring.

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There are many resources available to learn more about Grasshopper. 


Andy Payne has published a manual to help people get a basic understanding of Grasshopper. This primer and other tutorials are available on our Tutorials page...

ModeLab has uploaded a lot of quality webinars and tutorials on their website, be sure to check them out.

Also, check out these tutorial videos...

Latest Activity

Eliot H posted a discussion

Deployment issues

Hi BryanWhile playing with GH for a bit this evening I was able to solve some of my issues. What remains is the following:1.   The bounding Box Component does not deploy my geometries across the entire surface target surface for a couple of the…See More
4 minutes ago
Gabriel commented on Luis Fraguada's video

GH Mechanical Linkages S04 E4a

"Hello! can you Share the definition? ....I try to understand how does it work!...Sorry for my English"
2 hours ago
Kikas Palma posted a discussion

Foldable Structure

Hi guys! I’m trying to do a deployable structure that fold on itself and can be packed into a cubic box.  I'm facing a problem: when I try to fold, I want to maintain the length of the pipes, corresponding to the distance between the points (the…See More
2 hours ago
PGirgen replied to PGirgen's discussion Question: Voronoi 3D
"Hi Michael, hi Luis, It's taken me a while to move this project forward. I've posted a more detailed set of questions. If you have any input,…"
2 hours ago
PGirgen commented on PGirgen's blog post Question: Voronoi 3D, continued
"Hi Alex, Thanks for the note. I think your suggestion of brep/brep intersection is kinda where I was heading with my alternative approach of using split brep. I've yet to figure out how to move this forward, but I'll continue to look at…"
3 hours ago
Tibbar Looc replied to Justin's discussion Organize Points in Grid To Produce Closed Cells
"Maybeyou mean something like this: The trick is the Combine components on the left, but there is probably a better way to do that. With the combined data, I tried to create permutations when creating 2 point rectangles... Oh I've just realized…"
3 hours ago
ethan gross replied to Brian Ringley's discussion Pratt Computer Aided Construction Summer 2014
"Hi Brian, I was playing with your lofted voronoi definition by stopping short of your lofting steps and (grouped in blue) extruding the filleted perimeters then capping each cell. I did the same to the scaled down cells and did an sdiff, getting the…"
3 hours ago
Tibbar Looc replied to Tibbar Looc's discussion Object Hierarchy
"Thank you sir! This sounds like a good idea. I will give it a try and write back..."
4 hours ago


Deployment issues

Started by Eliot H in Discussion 4 minutes ago.

Foldable Structure

Started by Kikas Palma in Discussion 2 hours ago.

Question: Voronoi 3D 5 Replies

Started by PGirgen in Discussion. Last reply by PGirgen 2 hours ago.

Organize Points in Grid To Produce Closed Cells 1 Reply

Started by Justin in Discussion. Last reply by Tibbar Looc 3 hours ago.

Pratt Computer Aided Construction Summer 2014 25 Replies

Started by Brian Ringley in Discussion. Last reply by ethan gross 3 hours ago.

Blog Posts

Question: Voronoi 3D, continued

Posted by PGirgen on July 23, 2014 at 5:09pm — 3 Comments

Rose Pavilion opening

Posted by Dimitry A. Demin on July 22, 2014 at 1:06pm

Mesh Analysis GHPython Components

Posted by Anders Holden Deleuran on July 17, 2014 at 6:30am — 6 Comments

Join Andrew Heumann, NBBJ at Facades+ Chicago

Posted by GIL AKOS on July 9, 2014 at 6:17am — 2 Comments



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