Grasshopper

algorithmic modeling for Rhino

Michael Pryor
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clean tree addition
3 Replies

I recently ran into a situation with a mesh where I had some invalid face boundaries, so I used clean tree to remove them. I then needed to use the vertices of the mesh but with the cleaned poly line…Continue

Started this discussion. Last reply by Michael Pryor Jul 10.

pull point add vector

I really like how pull point automatically sorts which point is closest with its distance. Is it possible in the future it can also output the vector of that distance. Seems like it could be a useful…Continue

Started Mar 16

0.9.0066 zoom broken
3 Replies

I am using GH version 0.9.0066 and the zoom function (zoom to preview geometry of all selected objects) does not seem to be working. ThanksContinue

Started this discussion. Last reply by Michael Pryor Jan 4.

Voronoi open brep bug?

I am often getting open brep results with 3d voronoi component lately. Is this some bug?…Continue

Started Nov 7, 2013

 

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NYIT, OLI Architecture

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Michael Pryor replied to Alvaro's discussion Smoothing Voronoi Mesh
"If you would like it to be really nice and smooth I think there is a few important steps. Looking at the image you attached the outer wall in flat and the inner walls are smoothed, so here I separate them until the end. Also, it's important to…"
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Michael Pryor replied to Justin Smith's discussion Random Objects from Selection according to Percentage
"Great, and don't forget by changing the seed value of the random reduce you can change which 33 percent of objects you select. If you did not know already. "
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Michael Pryor replied to Justin Smith's discussion Random Objects from Selection according to Percentage
"You can do something like this with random reduce. "
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Comment Wall (19 comments)

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At 12:39am on January 10, 2014, Wei_388 said…

Hi Michael,

I am trying to replicate the voronoi skeleton tutorial you did in Formul[a]rch, however the definition is old and it does not work. Currently, I am using GH 0.90014. Thanks in advance.

GH%20Voronoi%20Skeleton.gh

At 4:00am on October 10, 2013, Urvi Sheth said…

Hi Michael,

Thanks for sharing the script.

It works for me now. :)

At 8:11am on October 5, 2013, Urvi Sheth said…

Hi Michael,

Could you please check this definition?

07DISPLACEMENTPILLOWS.gh

It does not work the same as yours from http://2.bp.blogspot.com/-gEXWso4vfT4/UBNyeeKk8tI/AAAAAAAAAUY/9kIE-a7CG9E/s1600/pillow+surface.jpg :(

Many thanks in advance.

Urvi Sheth

At 4:25am on June 18, 2013, karim said…

Hi Michael ,, I hope u figured out whats the problem with my code 

At 7:22am on April 8, 2013, Alex Alaimo said…

Hey Mike, 

Glad to be on GH.. I started a gh for Nolan thesis.. Here is my project.. its not crazy but the  void tube can move and effect the floor slabs.. pop518.gh

At 12:29am on March 4, 2013, Luis Mendez said…

Hi Michael, I'm working on an educational project and I found a script you made for Spatial Deform at your blog, but I was really trying to find a command you used, (the FFcloud) I can't find it, I hope you can help me.

At 8:05am on September 5, 2012, zey.1329 said…

Thank you so much Michael :)

At 7:30am on September 5, 2012, zey.1329 said…

Hi Michael. Would you you please help me with one of your tutorials on your website (http://formularch.blogspot.com/) I am trying to make your "GH Displacement Pillows" definitions in grasshopper but I encountered a problem. I exactly followed up your steps in grasshopper but I couldn't get the pattern... would you Please help me to solve it? 

Hafez_1.3dm

pillow.gh

Thank you so much

At 1:19pm on June 22, 2012, nikitron said…

flow around many. How you did that?

At 6:34am on June 8, 2012, 邓华 said…

cool!!!Could you tell me how can I get the paper about how to duel whit dis shape. on vb or csharp is ok. My eMail is ddhvdf@126.com .

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