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algorithmic modeling for Rhino

Michael Pryor
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  • New York, NY
  • United States
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Cull Patterns Inverted
2 Replies

Not so much a bug as an inconsistency. Currently the cull pattern and cull mesh face components pattern inputs do the inverse culling of each other (true = remove in one but keep in the other). Is it…Continue

Started this discussion. Last reply by Michael Pryor Jun 12.

Offset Grafts Always
1 Reply

Dunno if this is for a specific reason,…Continue

Started this discussion. Last reply by David Rutten Jan 9.

Null translated as "zero" in addition / subtraction?
1 Reply

Not sure if necessarily a bug. I am often using sift components for splitting data and combining later. I guess usually I am multiplying or dividing this data so of course if null is considered as a…Continue

Started this discussion. Last reply by David Rutten Sep 28, 2016.

C# Mesh.Vertices.CombineIdentical after Mesh.Append results Invalid Mesh
5 Replies

I am having an unexpected issue with combine identical returning to me an invalid mesh for a simple case yet weld works fine. Can anyone shed some light. See code below and gh  + rhino…Continue

Started this discussion. Last reply by Michael Pryor Dec 19, 2014.

 

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SOMA architects
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http://www.sellfy.com/p/knwt/

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Discrete PolyLine

"For now it keeps original segment length and closest discrete angle. IF we want to stay closer to original polyline then we can't keep segment length. It potentially could be an option of original segment length vs closeness to original for v2.…"
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Discrete PolyLine

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Comment Wall (22 comments)

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At 10:19am on December 27, 2014, Jeff C said…

Hello Mr.Pryor, and thanks for such excellent work, definitions and contributions. Your GH Surface Blends is empowering to a number of cyber-artistic fields. I hoped you could please show,..
1) how to use your definition on 2 surfaces with Different point counts?

Thanks for any help soon as you've moments,
Jeff

At 7:41am on December 18, 2014, DAFIK SMAK said…

Where are the following components ? pretty please . THANKS YOU

At 7:15pm on October 24, 2014, ssid22 said…

Hi Michael, 

Great work love what you do i was wondering if you could possibly help me out with a script for my final project due in two weeks time. I wanted to create a pores like facade and i saw there were a few tutorials and tired one but seems to not work like on the site could you please take a look at it also if you could give any advice or share the script from the latest pores face you have done its would be amazing that it ideally what i am trying to achieve but have no idea where to start. This would be of great help i would appreciate any sort of help at the moment xx cone%20surface.gh

At 12:39am on January 10, 2014, Wei_388 said…

Hi Michael,

I am trying to replicate the voronoi skeleton tutorial you did in Formul[a]rch, however the definition is old and it does not work. Currently, I am using GH 0.90014. Thanks in advance.

GH%20Voronoi%20Skeleton.gh

At 4:00am on October 10, 2013, Urvi Sheth said…

Hi Michael,

Thanks for sharing the script.

It works for me now. :)

At 8:11am on October 5, 2013, Urvi Sheth said…

Hi Michael,

Could you please check this definition?

07DISPLACEMENTPILLOWS.gh

It does not work the same as yours from http://2.bp.blogspot.com/-gEXWso4vfT4/UBNyeeKk8tI/AAAAAAAAAUY/9kIE-a7CG9E/s1600/pillow+surface.jpg :(

Many thanks in advance.

Urvi Sheth

At 4:25am on June 18, 2013, karim said…

Hi Michael ,, I hope u figured out whats the problem with my code 

At 7:22am on April 8, 2013, Alex Alaimo said…

Hey Mike, 

Glad to be on GH.. I started a gh for Nolan thesis.. Here is my project.. its not crazy but the  void tube can move and effect the floor slabs.. pop518.gh

At 12:29am on March 4, 2013, Luis Mendez said…

Hi Michael, I'm working on an educational project and I found a script you made for Spatial Deform at your blog, but I was really trying to find a command you used, (the FFcloud) I can't find it, I hope you can help me.

At 8:05am on September 5, 2012, zey.1329 said…

Thank you so much Michael :)

Michael Pryor's Blog

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