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algorithmic modeling for Rhino

Michael Pryor
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  • New York, NY
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Michael Pryor's Discussions

C# Mesh.Vertices.CombineIdentical after Mesh.Append results Invalid Mesh
5 Replies

I am having an unexpected issue with combine identical returning to me an invalid mesh for a simple case yet weld works fine. Can anyone shed some light. See code below and gh  + rhino…Continue

Started this discussion. Last reply by Michael Pryor Dec 19, 2014.

Rhinocommon no ExtractDuplicateMeshFaces
3 Replies

I have recently began using c# w/ rhinocommon for some component. I am running into an issue where because of the way my mesh is constructed I have certain conditions where I get duplicate overlap…Continue

Started this discussion. Last reply by Michael Pryor Dec 11, 2014.

Tiny Icons
2 Replies

Hello, Maybe there is an option for this. I am using rhino and grasshopper on a retina display. This has caused all the icons to become really tiny. Is there some option to enlarge them?…Continue

Started this discussion. Last reply by John Brock Jan 12.

Deconstruct point to integer
5 Replies

Please see attached images. I was getting some issue from the output of deconstruct point when testing its equality. My guess is that there is some small floating point error that the equality…Continue

Started this discussion. Last reply by Arend Sep 19, 2014.

 

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SOMA architects
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http://www.sellfy.com/p/knwt/

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Monday
Michael Pryor replied to ShynnSup's discussion Voroni 3D but with Triangles instead of Cells?
"Of course. It all depends on how you want to split up the geometry. There is 100000........... ways. You just need to define what you want to achieve and go from there. This was just a very short example using a quick method of triangulating…"
Jul 21
Michael Pryor replied to ShynnSup's discussion Voroni 3D but with Triangles instead of Cells?
"And if you want a more regular grid result, then put your points in a regular grid pattern before using the voronoi diagram. As opposed to using randomly placed points. Voronoi follows the point placement. Or just stack some boxes..."
Jul 21
Michael Pryor replied to ShynnSup's discussion Voroni 3D but with Triangles instead of Cells?
"It is not cross referencing. It is using longest list but with grafted points as you have grafted the points. Maybe this diagram will help you understand. "
Jul 21
Michael Pryor replied to ShynnSup's discussion Voroni 3D but with Triangles instead of Cells?
"Longest list rules. It is your data matching, if you want to all you need to cross reference.  "
Jul 20
Michael Pryor replied to ShynnSup's discussion Voroni 3D but with Triangles instead of Cells?
"What about just deconstructing the voronoi into pyramids. Something like this. "
Jul 20
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Comment Wall (22 comments)

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At 10:19am on December 27, 2014, Jeff C said…

Hello Mr.Pryor, and thanks for such excellent work, definitions and contributions. Your GH Surface Blends is empowering to a number of cyber-artistic fields. I hoped you could please show,..
1) how to use your definition on 2 surfaces with Different point counts?

Thanks for any help soon as you've moments,
Jeff

At 7:41am on December 18, 2014, DAFIK SMAK said…

Where are the following components ? pretty please . THANKS YOU

At 7:15pm on October 24, 2014, ssid22 said…

Hi Michael, 

Great work love what you do i was wondering if you could possibly help me out with a script for my final project due in two weeks time. I wanted to create a pores like facade and i saw there were a few tutorials and tired one but seems to not work like on the site could you please take a look at it also if you could give any advice or share the script from the latest pores face you have done its would be amazing that it ideally what i am trying to achieve but have no idea where to start. This would be of great help i would appreciate any sort of help at the moment xx cone%20surface.gh

At 12:39am on January 10, 2014, Wei_388 said…

Hi Michael,

I am trying to replicate the voronoi skeleton tutorial you did in Formul[a]rch, however the definition is old and it does not work. Currently, I am using GH 0.90014. Thanks in advance.

GH%20Voronoi%20Skeleton.gh

At 4:00am on October 10, 2013, Urvi Sheth said…

Hi Michael,

Thanks for sharing the script.

It works for me now. :)

At 8:11am on October 5, 2013, Urvi Sheth said…

Hi Michael,

Could you please check this definition?

07DISPLACEMENTPILLOWS.gh

It does not work the same as yours from http://2.bp.blogspot.com/-gEXWso4vfT4/UBNyeeKk8tI/AAAAAAAAAUY/9kIE-a7CG9E/s1600/pillow+surface.jpg :(

Many thanks in advance.

Urvi Sheth

At 4:25am on June 18, 2013, karim said…

Hi Michael ,, I hope u figured out whats the problem with my code 

At 7:22am on April 8, 2013, Alex Alaimo said…

Hey Mike, 

Glad to be on GH.. I started a gh for Nolan thesis.. Here is my project.. its not crazy but the  void tube can move and effect the floor slabs.. pop518.gh

At 12:29am on March 4, 2013, Luis Mendez said…

Hi Michael, I'm working on an educational project and I found a script you made for Spatial Deform at your blog, but I was really trying to find a command you used, (the FFcloud) I can't find it, I hope you can help me.

At 8:05am on September 5, 2012, zey.1329 said…

Thank you so much Michael :)

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