Marc,
I think I'm running up against the same issue you were.
I was thinking I could get [Spatial Deform] to work as a custom morph box, but it doesn't seem to operate in the same fashion when it translates geometry. Basically it seems like [Spati…
I can think of a way to do it, but I wouldn't call it clever...
You can use Guilio's txtLines custom component to create an actual object from you text, then get bounding box info, find the center, shift it, etc.
Hi Taz with a little bit of tweaking you definition i have fabricated this little table.
Thank you for sharing the definition.
You can see the fabrication process at my page www.amati.com/stol
No problem. It's a link to your previous explanation anyway!
For this type of problem Maya might be the best tool to use since that's what it was developed for (character faces/expressions).
Did the link titled "morphing 2d geometries" from the previous post work for you? You might have to go to the actual post in the discussion forum if you were only reading my reply by e-mail...
This is the quintessential case where you should begin using data trees and fancy wires!
Check out the GH Primer 2nd Ed (p36). There's an interpolation example documented.
Good luck and post again if you have any questions.
Morphing 3D geometries might be a bit difficult.
An added difficulty is the fact that a box is made of 6 surfaces and a cylinder is made of 3.
My suggestions would be to start experimenting with 2D geometry or maybe deforming meshes for controlled…
Hi Taz...
I tried to download the latest update of your definition but the link seems to be broken....could you please send me the file to
mvergara@pratt.edu
Thanks
Hello Taz,
We have made a 3d model in Rhino with a grid. We want to send the file to the laser cutter and we don't know how to define precisely all the assembly cuts of each piece. And our problem is that the intersections are not in 90º.
I hope you can help us!
Christian, Daphne und Ian.(from TU-Berlin)