algorithmic modeling for Rhino
Introducing a new component to find funicular forms using springs with 'dynamic' masses.
Instead of forces that stay constant during form-finding, masses update per time-step depending on the length of the elements (areas to be implemented soon). This approach means the final equilibrium network balances lumped nodal masses based on the length of adjoining elements perfectly (assuming no element bending).
For the case of…Continue
Added by Aleksander Dynarek on November 26, 2014 at 4:05am — No Comments
Added by Hyungsoo Kim on November 24, 2014 at 11:01pm — No Comments
I wrote this code about 2 years ago now.
Each canvas begins with a collection of nodes. Each node generates tangents based on it's size.
The fun bit was to figure out how to deal with a lot of almost random lines and intersections.The final pieces look like a cluttered bird's nest,…Continue
Added by vaughn horsman on November 23, 2014 at 12:55pm — No Comments
I posted a Python implementation of multiquadric surface that was first presented by Hardy in 1971.
Added by Masaaki Miki on November 22, 2014 at 8:04pm — No Comments
this sculpture design in 3d software & cording to design i have make in rial form
Added by Hyungsoo Kim on November 21, 2014 at 12:58pm — No Comments
Thanks Daniel for your suggestions in my first post here!
The radial mesh has the advantage of being able to control the two different spring tensions in the mesh. If I use one spring type for the entire surface, the relaxed net pulls together a lot which unfortunately is not that aesthetically pleasing. Thats why I opted for two separate spring components in my…Continue
Added by vaughn horsman on November 20, 2014 at 4:00am — No Comments
Added by Antonio Turiello on November 18, 2014 at 7:42am — No Comments
In this script, the forms are derived from an original polygon base. With each increase in the Z dimension, the sides of the polygon approach equal length. With each Z increase, the edges also approach the polygon centroid. The ratio between…Continue
Added by M.K.T. Heinrich on November 17, 2014 at 8:32pm — No Comments
I´ve given it a shot yesterday to replicate the basic shape of the Molteni arc tabe by Foster + Partners, see:
For this I have written a small script generating…Continue
Added by Hyungsoo Kim on November 13, 2014 at 8:14am — No Comments
Code snippet for sequential AI exports from GH.
Get the code and an example here:
Any feedback is deeply appreciated.
Edit: GitHub link: http://github.com/marios-tsiliakos/AI-export-GH/tree/src
Dearest Community, I´m having a problem with the equality component.
or this one:…Continue
A while ago Daniel Parker kindly shared a component named Rheotomic surfaces, I'm wondering if anyone can help me to work with it.
I'm trying to get to the circle packing pattern for the base grid for CA based agents. The problem is since the lines start from a square shape center they create redundant intersections. Is there a way to have circles in the center like Phyllotaxis, and have clean intersection, where all related lines meet…Continue
Added by shima sn on November 1, 2014 at 4:10pm — No Comments
The sample does'nt work for me. Any idea? loop component red - runtime error: "you must have on the canvas the 'Eval' component"