Grasshopper

algorithmic modeling for Rhino

Information

mesh+

Mesh+ is a set of user components which produce topological effects from mesh faces and point sets using variable methods of subdivision and normal based three dimensional distortion. 

We are pleased to announce the Beta Release of version 2.0

LINK TO FOOD4RHINO

Images tagged: Mesh(+)mesh(+)

The current version of mesh(+) is developed for:

 - Rhino 5 (32 & 64)

 - Grasshopper version 0.9.0056 (For Rhino 5)

 - Recommended Download: Weaverbird

Website: http://neoarchaic.net/mesh/
Location: Brooklyn, NY
Members: 137
Latest Activity: Oct 13

mesh(+)

Mesh+ is a set of user objects which enable a wide range of mesh editing, creation, interaction, and topology modification within Grasshopper 3d.

Component categories are:

Analyze | Returns, topological, geometric, and contextual mesh information

Show | Displays topological information

Select | Allows for manual or parameter driven interaction with Rhino or Grasshopper meshes

Modify | Changes topological properties of a mesh

Edit | Alters the physical and makeup of a mesh

Make | Creates meshes from a series of geometric inputs

Map | Uses Barycentric mapping to morph geometery into mesh face bays

Smooth | Applies a series of weighted smoothing methods

Subdivision | Divides faces into new configurations in comprehensive sets based on edge consistency

Effects | Applies a series of more complex mesh configurations to existing mesh faces

Volume | Creates meshes spanning between two similar meshes of tripoly periodic surfaces and custom solutions.

Weave | Creates physically seperated but interlinked meshes

Loop | Creates iterative effects which build off selected faces

This component set was developed to work with Weaverbird.

Installation and Prerequisites 

  • To use mesh(+) you will need the Rhino 5 and the latest Grasshopper 3d installed.
  • Download the mesh(+) User Object Collection.
  • Because mesh(+) is a collection of user objects, it does not have a gha or installer, rather the user files contained in the downloadable zip folder can simply be copied into your local grasshopper user objects folder which can found by going under grasshoppers File > Special Folders > User Objects. (see: http://www.grasshopper3d.com/forum/topics/where-to-load-ghuser-files )
  • All user objects have the prefix “m(+)” designating them as mesh(+) files.
  • Once the files have been copied to the above location a new mesh(+) tab should appear in the Grasshopper component ribbon
  • All mesh(+) components are VB components and are fully modifiable.
  • These components were conceived with the intention of using the Weaverbird plugin for subdivision, smoothing the mesh effects.

Updates:

moved to discussions below

Discussion Forum

rendering, translucency and mesh [mesh+]

Hi, I am using weaverbird / and mesh+, testing different ways to thicken and pattern mesh. I am trying to [or thinking it will work] create glass which has many random refractive angles, so that when…Continue

Started by arkadius belov Apr 25.

Barycentric mapping example? 2 Replies

Hi, I think one of these components might do a thing that I would like to do right now, but I'm having trouble understanding them.  I've tried hooking up a bunch of things and cannot make any of them…Continue

Started by Bathsheba Grossman. Last reply by Bathsheba Grossman Aug 15, 2016.

Average mesh 6 Replies

I have to make a average between a group of meshes, do you know how to do it?Continue

Started by Jorge Avila. Last reply by Jorge Avila Apr 5, 2016.

Mesh+ needed assemblies 2 Replies

Hi,Thanks for great work,It seems Components need some assemblies that could not be accessed. I already have weaverbird and most of other mesh related plugins and there is no unblock needed in user…Continue

Started by Amir Pourmoghaddam. Last reply by Amir Pourmoghaddam Oct 28, 2015.

Comment Wall

Comment

You need to be a member of mesh+ to add comments!

Comment by Max Wacker on May 19, 2017 at 5:05pm

Hi David, does it work with grashopper on mac?

Comment by Michael Pryor on April 3, 2017 at 7:00pm

Thanks @David. That was a quick fix!

Comment by David Mans on March 31, 2017 at 11:07am

The issue with all the volume components has been fixed. 

Also, fixed a duplicate component issue. The map edge data component is now available. 

Download version 2.1.01 at:

http://www.food4rhino.com/app/mesh

Comment by Michael Pryor on March 31, 2017 at 9:20am

There seems to be a issue with Batwing where it cant accept 2 curves anymore (the issue seems to be the G1 input) If you use just G0 and then get height with "D" it works fine. I used it many times before and it worked with two closed curves. In this case is just two simple rectangles (one copied from the other)

Comment by David Mans on May 2, 2016 at 2:28pm

I'll create some simple samples of the mapping component. I did find a mistake in the user objects where there are two copies of the face mapping component and the edge mapping is missing. I'll fix this and update the samples shortly.

Comment by dvdrbls on April 24, 2016 at 9:38pm

Hi David, fantastic tool, every time i use it i discover new things it can do, particularly i am attracted to the mesh mapping, the custom map example is great, but i don't understand completely because instead of just selecting a mesh to map, you put all the components to create one in the same definition as the mapping one, do you have an additional example of this?

thanks!

Comment by ALI ESLAMI on March 3, 2016 at 7:59am
Comment by Yutao Song on September 10, 2014 at 3:08pm

Mesh+ is excellent, thanks!!

Comment by ng5 Alex on May 28, 2014 at 6:26pm

Hello again!

this is great. thank you for the development of mesh+ and the update!

may i wish for something? a mesh+ truncation would be very nice.

i use the one that comes with starling but it would be nice to have it in mesh+ tab.

if ngon meshes become available in rhino the possibilities with mesh+ are endless.

cheers

alex

Comment by David Mans on May 28, 2014 at 5:56pm

You are correct, the component's tool tip descriptions were incorrectly labeled. The components did not have list inputs as an options. However, I've updated this for the Weave, Link, and Net components, so that they can now have vertex based values. The Loop and Thatch components, still have only single value inputs.

You can download the new component set from the usual link

As a side note, because the components are all VB nodes, changing the inputs types without altering the actual scripts will always cause an error because they are used in the scripts specifically as either items, lists or trees.

 

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