algorithmic modeling for Rhino

Hi, I am using weaverbird / and mesh+, testing different ways to thicken and pattern mesh. I am trying to [or thinking it will work] create glass which has many random refractive angles, so that when i render my projects, i can create light effects with the combination of glass-like materials, mesh prisms and maxwell. I do not know a whole lot about geometry so, maybe i am thinking wrong -- but if anyone has done this before, let me know, thanks.

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