Grasshopper

algorithmic modeling for Rhino

I have a surface which is divided into a grid. But how can i erase the points of the 4 edges?
thanks a lot.

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Replies to This Discussion

Well, since nobody answered yet... attached is a rather complicated definition (I'm sure there's a simpler way) with two possibilities - 1) cull just the corner points and 2) cull all the 4 edge point sets. FWIW... --Mitch
Attachments:
Another solution would be to duplicate the surface edges, measure the distance from each point to the closest edge (Pull component), and if that distance is very small, we assume the point is on the edge. So create a culling pattern from the distance (route it through a Larger Than component).



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David Rutten
david@mcneel.com
Poprad, Slovakia
I answered in another thread.... Little less complicated than yours, but not as simple as David's, although I think the pulling operation could be somewhat "heavy" if its on a surface with a lot divisions (or multiple surfaces)...

http://www.grasshopper3d.com/forum/topics/help-geometry-orientation...
Absolutely, my solution is a lot slower than directly generating culling patterns. It is however pretty flexible in that it isn't limited to just edge curves (any geometry will do).

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David Rutten
david@mcneel.com
Poprad, Slovakia
Hey Damien,

That is quite an interesting solution... I had tried doing it with trees, I got to the halfway point in your solution (easy, as the points are stacked in columns along V), but I couldn't figure out how to path the U stuff...

I didn't realize it was possible to do string concatenation in the f(x) component (well, there's a lot of things I don't know)... Looks like that opens up some interesting possibilities... --Mitch
Usually when people ask for removing the points in the edges, what they really want is the center of the imaginary cells that would be generated when subdividing a surface. The Divide Surface component gets the corner points of these imaginary cells:

thank you very much guys.
[MD Slider] is also a popular choice, or the uv coordinate for the midpoint can be hardcoded {0.5, 0.5, 0}.

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