Grasshopper

generative modeling for Rhino

Damien Alomar
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  • Washington, DC
  • United States
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Liquid Tectonics
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http://liquidTectonics.com

Latest Activity

Blender has a pretty good fluid system from what I've heard, and of course, being free helps. Maya also has fluids. David's suggestion of RealFlow is a good one as that's "practically" the industry standard in regards to fluids simulation/visualizat…
1 hour ago
That's already there... check out the Divide Distance component
on Friday
http://msdn.microsoft.com/en-us/library/system.drawing.bitmap.aspx "GDI+ supports the following file formats: BMP, GIF, EXIG, JPG, PNG and TIFF. For more information about supported formats, see Types of Bitmaps."
March 14
I answered in another thread.... Little less complicated than yours, but not as simple as David's, although I think the pulling operation could be somewhat "heavy" if its on a surface with a lot divisions (or multiple surfaces)... http://www.grassh
March 14
Looks good... I thought it would have been worse too, but that does it purdy well, and not too may extra components either (which is a plus)
March 13
Removing the edge points requires two operations. The first one is just trimming the first and last point from each list, which can be done with the subset component. The second one is actually removing the first and last branch from the tree of poi…
March 13
I can't speak to whether that's possible or not (it might be, but it also might cause issues), but you can just load the image yourself. You'd have to sample the image yourself, which means that you'd have to translate parameters into the pixels (wh…
March 13
I think right now, there has to be exact matches in the path structures between two input variables in order the data to be matched and processed. I agree that your example should be possible. Currently all the data matching algorithms are still bas…
March 13
I'm not really sure if this can be done parametrically. The easiest way to take care of this is just with two extra path matchers where you just sepecify "A" directly (so the input would be {a;b} and the output would be {1;b}). Then just merge the t…
March 12
yea, this is needed.... If its not going to be stickied, some one should at least reply to this every few days to keep it towards the top of the queue
March 12
March 12
Its not resolution. Its most likely float point accuracy issues due to being really far away from the origin. Try moving some of your base geometry closer to the origin and seeing if it looks better.
March 11
Yes, you are correct in those 4 values being related to the equation of the plane. You can access them through the plane_equation property of a plane, which is a OnPlaneEquation. That OnPlaneEquation class exposes the 4 variables used for the plane…
March 10
How exactly are you looking to subdivide? Without defining exactly how your looking to subdivide, it makes it hard to actually put one together. Subdividing each subsequent step (ie 1, .5, .25, .125, etc) isn't hard and can be done with a few quick…
March 8
This is NOT an bug, just the way curve frames work. Curvature frames are created by the tangent vector (which winds up being the Z vector of the plane), the curve normal (the direction created by the point on the curve to the center of the osculatin…
March 8
IMHO, there's no risk. The new format has been around for almost 18 months, so its not like there's a lot of the old format (.wrm) out there. The main issue was that certain structures and components weren't being written out the same way, so each n…
March 7

About Me

Well, I am trained as an architect and did my undergrad and grad work at Catholic University here in DC. During undergrad I did a lot of digital design with Rhino and learned a lot of fabrication techniques. Once I got into grad school I got hooked on computational design and have been focusing on that ever since. My thesis focused on creating a generative system of architectural form from the rules and structure of Atonal music.

I've been using Rhino for about 5 years now, scripting for about 2, and using GH since it was released publicly. I also do a fair amount of dotNET scripting within GH and I'm currently moving on to doing a bit of plugin development for Rhino.

Although I've been working in software for a number of years now, I still have a desire to work in architecture. Taking the tools and skills that I've learned over the last few years and implementing them in real world projects is something that I'd still love to be able to do. For now though, on with the experimentation.

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