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generative modeling for Rhino

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how to cull off the edge points of the grid?
8 Replies

I have a surface which is divided into a grid. But how can i erase the points of the 4 edges?thanks a lot.Continue

Started this discussion. Last reply by taz Mar 15, 2010.

help, geometry orientation of a surface grid?
3 Replies

Basically, i divided the surface into a grid and then assigned a geometry to each point of the grid. However, they do not fall flat on the surface, instead, they are always parallel to the xy plane.…Continue

Started this discussion. Last reply by Damien Alomar Mar 13, 2010.

trimming surfaces or boolean difference?
17 Replies

Hi, I'm currently building a geometrical form for an architecture project and I can't seem to be able to trim the scaled down surface from the original surface (the bigger one). Does anyone know how…Continue

Started this discussion. Last reply by michelle Feb 4, 2010.

Trimming a surface with a surface
2 Replies

Hi, I'm currently building a geometrical form for an architecture project and I can't seem to be able to trim the scaled down surface from the original surface (the bigger one). Does anyone know how…Continue

Started this discussion. Last reply by michelle Jan 31, 2010.

 

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taz replied to michelle's discussion how to cull off the edge points of the grid?
"[MD Slider] is also a popular choice, or the uv coordinate for the midpoint can be hardcoded {0.5, 0.5, 0}. "
Mar 15, 2010
michelle replied to michelle's discussion how to cull off the edge points of the grid?
"thank you very much guys."
Mar 14, 2010
Mitch Heynick replied to michelle's discussion how to cull off the edge points of the grid?
"Hey Damien, That is quite an interesting solution... I had tried doing it with trees, I got to the halfway point in your solution (easy, as the points are stacked in columns along V), but I couldn't figure out how to path the U stuff... I…"
Mar 14, 2010
Vicente Soler replied to michelle's discussion how to cull off the edge points of the grid?
"Usually when people ask for removing the points in the edges, what they really want is the center of the imaginary cells that would be generated when subdividing a surface. The Divide Surface component gets the corner points of these imaginary…"
Mar 14, 2010
David Rutten replied to michelle's discussion how to cull off the edge points of the grid?
"Absolutely, my solution is a lot slower than directly generating culling patterns. It is however pretty flexible in that it isn't limited to just edge curves (any geometry will do). -- David Rutten david@mcneel.com Poprad, Slovakia"
Mar 14, 2010
Damien Alomar replied to michelle's discussion how to cull off the edge points of the grid?
"I answered in another thread.... Little less complicated than yours, but not as simple as David's, although I think the pulling operation could be somewhat "heavy" if its on a surface with a lot divisions (or multiple…"
Mar 14, 2010
David Rutten replied to michelle's discussion how to cull off the edge points of the grid?
"Another solution would be to duplicate the surface edges, measure the distance from each point to the closest edge (Pull component), and if that distance is very small, we assume the point is on the edge. So create a culling pattern from the…"
Mar 14, 2010
Mitch Heynick replied to michelle's discussion how to cull off the edge points of the grid?
"Well, since nobody answered yet... attached is a rather complicated definition (I'm sure there's a simpler way) with two possibilities - 1) cull just the corner points and 2) cull all the 4 edge point sets. FWIW... --Mitch"
Mar 14, 2010
Damien Alomar replied to michelle's discussion help, geometry orientation of a surface grid?
"Removing the edge points requires two operations. The first one is just trimming the first and last point from each list, which can be done with the subset component. The second one is actually removing the first and last branch from the tree of…"
Mar 13, 2010
michelle posted discussions
Mar 13, 2010
michelle replied to michelle's discussion help, geometry orientation of a surface grid?
"but, anyone knows how to take off the edge points of the grids? thank you"
Mar 13, 2010
michelle replied to michelle's discussion help, geometry orientation of a surface grid?
"already, its ok, I solved the problem. thanks, guys"
Mar 13, 2010
michelle replied to michelle's discussion trimming surfaces or boolean difference?
"hi Matt, I think it will be applied to flat but triangular shaped surfaces. like the break down components of the octahedron. I will keep working on it and i will be very happy if you can help me during the weekend :) thanks a lot again and good…"
Feb 4, 2010
Matt Gaydon replied to michelle's discussion trimming surfaces or boolean difference?
"Hi Michelle Do you still me to try and simplfy the code you posted today as it seems you have move vectors/points than you use or even need which is making simplfying it interesting to say the least. With time your codes will become more simple for…"
Feb 4, 2010
michelle replied to michelle's discussion trimming surfaces or boolean difference?
"Hi Matt, You got me wrong, I meant its that your way of building is much better than mine cuz mine looks too repetitive. I love your code. The shell one is very impressive. I meant, yeah, Im impressed. I think if it can be put on a surface, (a…"
Feb 4, 2010
Matt Gaydon replied to michelle's discussion trimming surfaces or boolean difference?
"Hi Michelle would not let me reply to your latest question on simplying it. do you not like my code :( Also Saw you ask last night about putting micro verion of the module onto the surface of the lastest module but the reply seems to have gone…"
Feb 4, 2010

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At 12:50pm on February 19, 2010, michelle said…
the set of points are generated by rhino tho. So no need to figure out the math of the distance and angle between the points.
At 12:47pm on February 19, 2010, michelle said…
yes, Matt. It sounds great. I do have skype "a6michelle2000". But for tomorrow, I have an appointment at 1pm so its like 7pm ur time. I think i can be back around 9pm ur time. Dont know if its ok for you or just another day.
The shell is not important for the facade, its just very heavy. (But its so great for the inner structure, Thank you!!!)

Which city in Germany r u? Where r u from tho? I'd love to visit you, your firm and your projects!

Well, sorted out. not really, cuz its statics. Cant really animate:(

Thanks so much, Matt:)
At 11:57am on February 19, 2010, Matt Gaydon said…
Hi Michelle

Those renders are amazing really like what you have done with the module.

Now we have got this wall to wall thing sorted i will be able to help a bit faster i had a look at your defintions today quickly.... Thats a lot of code!!!

I'm off out tonight (in about 10 mins) but can work though converting your manaul system into GH tommorrow as all that i require is a little bit of working out of the grid spacing and you can have a simply(ish) version in GH. with or with out Shelling system i will be free in the early evening so from about your lunch time onwards. Do you have Skype as then can work cross contentinents easier.

If your comming to Europe in the summer do come and say hello as just secured second internship out here till end of August. (maybe able to show you some of the projects too ???)

Good to know you got it sorted some how.

Matt
At 8:07am on February 19, 2010, Matt Gaydon said…
P.s Click on my image and leave comment on my wall in reply and i will then get an email. matt
At 8:05am on February 19, 2010, Matt Gaydon said…
Hi michelle

Just looking at some thing on my page and realised that never heard any more from you so though i would look on you page and see if you had finished it without me, only to find a reply on your page back to me which i never got as its on your own wall so does not tell me about it.

Sorry the final code i left you with would not work as you wanted it too and i reaslised this a few days later when i had another chance to look at it, i have since re-written the code fixing all but a spacing/ rotation bug as not sorted out all the maths for that yet which works of a grid of points fine. and can change the scale of the core on each on slightly differently.... But i realised if i keep giving you super optimismed code that would be hard to convert into your own work you maybe lose marks. So i stoped posting developments till i got a reply. Sorry if this caused you chaos when i just left you the complex code and no more help.

Have you finished the project now or would you still like help?

Yes i am living and working our here for a year as an architectural intern.

Matt
At 11:39am on February 6, 2010, michelle said…
Good evening Matt,
I was trying to but did in a dumb way. very repetitive. It can do the work but if i want to put it in a 100 pt grid, i cant do it this way.

I trying to modify using two dif ways but i think i miss something. like split or tree i dont know.

Take a look of the file?
the points are in done in rhino for the sake time (that its easy to convert to grasshopper). But i dont know how to do the replica of the octahedrons in grasshopper and each of them to transform according to the external forces. (like the one that i disabled)..

r u like in, Germany?2 sets.3dm2 sets.ghx
At 11:07am on February 6, 2010, Matt Gaydon said…
Afternoon Michelle

Though i should write here as thread has gone so offtopic from original question asked as your project has developed.

Have you had any luck with doing any of the following using any of your codes or mine and if not would you like any help as i am free now.

Have you been able to either

*populate a surface with the original module (Single finished lofted or shelled module is orientated from origin to plane of surface)

* Write/convert code to make a module at a set points on the surface (Each module is inderpendnt so Scaling can be different for each one even though its own written in a scingle line of code not one for each module.

* Create and Bake a series of internal scale changing modules that are each rotated though x,y,z axis then populate these on surface depending the vaule at that point on the surface

Matt

P.s i worked out how to do a TRIM in place of the loft so it is much more like your orginal definition but its very processer heavy and slow so would not adive using it.
 
 
 

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