algorithmic modeling for Rhino

Project Kangaroo - Live 3D Physics for Rhino/Grasshopper

Very early tests of my new project - a Physics engine working within Grasshopper and Rhino and allowing real-time interaction.

The intention is that the various types of form-finding and feedback this allows could inform and enable some new ways of designing structures.

Its mainly just particles, springs and gravity for now, but I'll be adding other force types, bending elements, different constraints, feedback options, muscles, etc. as time goes on.

Actual speed is slightly less than shown here, but I'm working on various ways of optimising this.

Big thanks to Giulio Piacentino for his help in getting the live update part of the script working, to Moritz Fleischmann for helpful discussions, and to David Rutten for making it possible.

I'd like to hear anybody's ideas - What might you imagine using this for ? What features would you like to be included ?

I'm developing this independently at the moment - get in touch if you're interested in discussing sponsorship or licensing.

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Comment by Ivan Kiryakov on January 13, 2010 at 4:03pm
Wow! just amazing
Comment by Benjamin Golder on January 13, 2010 at 3:59pm
Comment by Suryansh Chandra on January 13, 2010 at 3:33pm
super awesome!
Comment by David Rutten on January 13, 2010 at 2:59pm
Rock Lobsta!
Comment by Luis Fraguada on January 13, 2010 at 12:57pm
Comment by Andy Payne on January 13, 2010 at 11:32am
Really amazing work. Congrats.
Comment by Alessio Erioli on January 13, 2010 at 3:54am
Impressive! Great work Daniel!
Comment by Patrick Bedarf on January 13, 2010 at 2:55am
absolutely stunning - you are really pushing the boundaries daniel!
Comment by Vittorio Menna on January 13, 2010 at 2:37am
amazing!!!!!!! can't wait to try it!!!




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