i have been a Generative Components user for a long time and only an occasional grasshopper user. but i have been using it more and though i would start to port my C# libraries over. the first one is a minimal surface generator. i will release it as soon as i get 2 bugs worked out.
here are some screen shots. the calculations are fast enough for real time feedback which is good.
the plugin takes 4 boundary curves and stretches a minimal surface between them (think of the 4 curves as wires you dip in soap like frei otto)
after i finish this i may port over a plugin that can read maya nParticles in real time and display them as point clouds with all the extra data (acceleration, speed, size, color...)