algorithmic modeling for Rhino

Tudor Cosmatu
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Larger, Equal, Smaller, Similar
4 Replies

Started this discussion. Last reply by Pieter Segeren Oct 1, 2014.

Unroll Surface and Breps
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Started this discussion. Last reply by Tudor Cosmatu Mar 30.

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Started this discussion. Last reply by Margherita Valle Oct 14, 2013.


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"it looks as if you are only considering z Axis movement. There is no tilting from front to back happening. Is that true?"
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Posted on October 13, 2013 at 2:00pm

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At 7:37am on December 18, 2014, DAFIK SMAK said…
Where are the following components ? pretty please . THANKS YOU
At 3:03pm on May 27, 2013, Elie said…



as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.

for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc

i hope i made myself clear.


thanks a lot


At 3:35pm on May 23, 2013, Elie said…

Hey Tudor,


i have a problem and i hope you can help.

is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?


thanks a lot

At 8:36am on April 11, 2013, Elie said…



thanks for your reply. I will through the link any questions i will refer back to you thanks again.



At 3:19pm on March 14, 2013, Elie said…

dear Tudor,

i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture







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