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algorithmic modeling for Rhino

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Larger, Equal, Smaller, Similar
4 Replies

Started this discussion. Last reply by Pieter Segeren Oct 1.

Unroll Surface and Breps
12 Replies

Started this discussion. Last reply by Tudor Cosmatu Jul 11.

netWork
10 Replies

Started this discussion. Last reply by Margherita Valle Oct 14, 2013.

 

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Latest Activity

Tudor Cosmatu replied to Ka Chun Ringo Chan's discussion Problem about simplifying the curve for metaball.
"you can rebuild your metaball curves. not sure what's really happening since nothing is visible in your images..."
Oct 8
Pieter Segeren replied to Tudor Cosmatu's discussion Larger, Equal, Smaller, Similar
"Hi Tudor, I think you have 0 as input A, in which case the threshold will be T% of 0, which will effectively turn the similarity component into a equality component."
Oct 1
Tudor Cosmatu replied to Tudor Cosmatu's discussion Larger, Equal, Smaller, Similar
"Hello Michael, maybe, but whs is it affecting the similar component as well?"
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Michael Pryor replied to Tudor Cosmatu's discussion Larger, Equal, Smaller, Similar
Sep 30
Tudor Cosmatu replied to Tudor Cosmatu's discussion Larger, Equal, Smaller, Similar
"Just to make it clearer ;)"
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Larger, Equal, Smaller, Similar

Just had a problem with comparing values.... any insights?See More
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"Hi, shift the curve list, see if that does the trick. Best, Tudor"
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P3 Parametric Design Workshops

The P3 pavilion is finally done! Come join us for the opening ceremony!

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Posted on October 13, 2013 at 2:00pm

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At 3:03pm on May 27, 2013, Elie said…

mesh.3dmmesh.gh

 

Tudor,

as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.

for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc

i hope i made myself clear.

 

thanks a lot

Elie

At 3:35pm on May 23, 2013, Elie said…

Hey Tudor,

 

i have a problem and i hope you can help.

is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?

 

thanks a lot

At 8:36am on April 11, 2013, Elie said…

Tudor,

 

thanks for your reply. I will through the link any questions i will refer back to you thanks again.

 

regards

At 3:19pm on March 14, 2013, Elie said…

dear Tudor,

i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture

 

thx

 

 

 
 
 

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