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algorithmic modeling for Rhino

Tudor Cosmatu
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Larger, Equal, Smaller, Similar
4 Replies

Started this discussion. Last reply by Pieter Segeren Oct 1, 2014.

Unroll Surface and Breps
14 Replies

Started this discussion. Last reply by Tudor Cosmatu Mar 30.

netWork
10 Replies

Started this discussion. Last reply by Margherita Valle Oct 14, 2013.

 

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Tudor Cosmatu replied to Carlos B.M.'s discussion High Performance Computer for GH
"U should be able to assemble a workstation for less then 6000 based on this... in terms of video cards i suggest u look into titan x (or even the dual GPU titan z). it's a beast and works great with gpu based render engines - more info here…"
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Getting things wrong in Kangaroo... not bad :))
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"truly beautiful"
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"well, why use any script at all if the only thing u need is the center of this particular surface? "
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"Hi oliver, Or like this. "
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"Pretty neat! "
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Test0

"it looks as if you are only considering z Axis movement. There is no tilting from front to back happening. Is that true?"
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P3 Parametric Design Workshops

The P3 pavilion is finally done! Come join us for the opening ceremony!

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Check out the P3 Workshops FB page:https://www.facebook.com/P3Workshops?fref=ts

and latest pics from the construction phase:…

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Posted on October 13, 2013 at 2:00pm

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At 7:37am on December 18, 2014, DAFIK SMAK said…
Where are the following components ? pretty please . THANKS YOU
At 3:03pm on May 27, 2013, Elie said…

mesh.3dmmesh.gh

 

Tudor,

as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.

for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc

i hope i made myself clear.

 

thanks a lot

Elie

At 3:35pm on May 23, 2013, Elie said…

Hey Tudor,

 

i have a problem and i hope you can help.

is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?

 

thanks a lot

At 8:36am on April 11, 2013, Elie said…

Tudor,

 

thanks for your reply. I will through the link any questions i will refer back to you thanks again.

 

regards

At 3:19pm on March 14, 2013, Elie said…

dear Tudor,

i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture

 

thx

 

 

 
 
 

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