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Unroll Surface and Breps
12 Replies

Started this discussion. Last reply by Tudor Cosmatu Jul 11.

netWork
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Started this discussion. Last reply by Margherita Valle Oct 14, 2013.

Fillet BUG - ERROR?
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Started this discussion. Last reply by Tudor Cosmatu Feb 15, 2012.

 

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Tudor Cosmatu replied to Tudor Cosmatu's discussion Unroll Surface and Breps
"Hello again, Your model is a mesh, this works only with surfaces and breps ;) "
Jul 11
sinalefe89 replied to Tudor Cosmatu's discussion Unroll Surface and Breps
"the files are already posted in the previous reply they are unfold.3dm, 42 KB   Delete unfold.gh, 13 KB   Delete "
Jun 29
Jiangmei Wu replied to Tudor Cosmatu's discussion Unroll Surface and Breps
"Hello Tudor, Nice idea. I have figured it already by using a different method. I'm learning Python and need a little help. Anyway, I'm trying to do the same thing in Python using a different script (not yours) but keeping getting an error.…"
Jun 28
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Tudor Cosmatu replied to Tudor Cosmatu's discussion Unroll Surface and Breps
"Can you post your file? I ll have a look tomorrow."
Jun 28
Tudor Cosmatu replied to Tudor Cosmatu's discussion Unroll Surface and Breps
"Hello Jiangmei, Just create an array of points and move the unrolled geometries to the points in the array."
Jun 28
sinalefe89 replied to Tudor Cosmatu's discussion Unroll Surface and Breps
"I'm trying to unfold a geometry with your definition but the result is always null. can you please help me on figuring out what's wrong with it?maybe I'm doing a mistake?thanks!"
Jun 25
Jiangmei Wu replied to Tudor Cosmatu's discussion Unroll Surface and Breps
"Hi Tudor, Thank you very much for your script. It works very nicely. However, I'm running into a problem. I have successfully unrolled 168 joined surfaces ( I want the unroll surface to join as these surfaces will be folded. Each of the joined…"
Jun 20
Tudor Cosmatu replied to Bill Allen's discussion Planar Walls
"Hello Bill, Since i saw that Michael's example does not result in planar panels, i gave it a quick and dirty try. see attached. "
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Posted on October 13, 2013 at 2:00pm

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At 3:03pm on May 27, 2013, Elie said…

mesh.3dmmesh.gh

 

Tudor,

as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.

for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc

i hope i made myself clear.

 

thanks a lot

Elie

At 3:35pm on May 23, 2013, Elie said…

Hey Tudor,

 

i have a problem and i hope you can help.

is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?

 

thanks a lot

At 8:36am on April 11, 2013, Elie said…

Tudor,

 

thanks for your reply. I will through the link any questions i will refer back to you thanks again.

 

regards

At 3:19pm on March 14, 2013, Elie said…

dear Tudor,

i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture

 

thx

 

 

 
 
 

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