algorithmic modeling for Rhino

Tudor Cosmatu
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Larger, Equal, Smaller, Similar
4 Replies

Started this discussion. Last reply by Pieter Segeren Oct 1, 2014.

Unroll Surface and Breps
17 Replies

Started this discussion. Last reply by riccardo foschi Nov 27, 2015.

10 Replies

Started this discussion. Last reply by Margherita Valle Oct 14, 2013.


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P3 Parametric Design Workshops

The P3 pavilion is finally done! Come join us for the opening ceremony!

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Posted on October 13, 2013 at 2:00pm

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At 7:37am on December 18, 2014, DAFIK SMAK said…
Where are the following components ? pretty please . THANKS YOU
At 3:03pm on May 27, 2013, Elie said…



as you can see in the attachment i have a mesh that is imported from 3dmax and when i deconstructed it i got a list of points which are not in order as a normal point grid. so what i want to do is re-arranging them as if they were a normal grid points to have multiple branches the same as a surface division tree data structure.

for example (0;0) (0;1) (0;2) ... (1;0) (1;1) (1;2) ...etc

i hope i made myself clear.


thanks a lot


At 3:35pm on May 23, 2013, Elie said…

Hey Tudor,


i have a problem and i hope you can help.

is it possible to renumber a vertices in a mesh to reorder their number and is it possible to re-arrange those vertices the same as tree branches that could be accessible from a parameter viewer?


thanks a lot

At 8:36am on April 11, 2013, Elie said…



thanks for your reply. I will through the link any questions i will refer back to you thanks again.



At 3:19pm on March 14, 2013, Elie said…

dear Tudor,

i was wandering how can i find the marching cubes algorithm which you have done. As i was trying to understand how to do the script in the attached picture







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