Grasshopper

algorithmic modeling for Rhino

I'm making a sound absorbing wall pattern based on voronoi regions.  The vertices will represent pitch, amplitude, and time.  I've got the music analysis down but I'm short on GH experience.  I'd like the final product to look like the picture attached. 

 

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How would your pitch, amplitude and time relate to the surface you posted? By vertices do you mean the input to a Voronoi3D, or the corner vertices of your planes?

If it's the corners, you cannot expect more than 3 vertices to form a flat panel. Best you can do is to use Delaunay to mesh your vertices.

Amplitude determines z values (distance from wall).  Time determines x values and Pitch determines y values. By vertices I mean the input to the Voronoi3D component. 

The best I can do is Pop3D --> Voronoi3D --> Bake --> and Delete surfaces in Rhino.  Any way to get a surface like the picture above without subtracting from Voronoi3D?

Well you can cull out surfaces by checking against given geometry such as outer boundaries. this should be kind of the reverse of this problem here.

schange cull duplicates from leave one to cull all and connect to list item instead of cull item. http://www.grasshopper3d.com/forum/topics/how-to-find-complanar-fac...

wonderful advice everyone, I'm very happy with the form.

 

I'm beginning to unroll the surfaces for printing and noticed some of the cells have too many surfaces for my liking. 

 

Is there anyway to reduce/controll the amount of surfaces Voronoi3d uses? 

Or maybe set a minimum surface size?

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I found a way to create this type voronio wall.

wish helpful to you .

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amazing.

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