Grasshopper

algorithmic modeling for Rhino

So, I'm a developer for T-Splines.  I've been looking at Grasshopper to see how T-Splines and Grasshopper can be used together.  One simple way I've seen them used together is to panel T-Splines  on surfaces.

I also made a quick test that takes in a Mesh and converts it to a smooth brep. There's an example video here: http://screencast.com/t/MTA0MTRmMTkt

Most grasshopper techniques I've seen concentrate on using surfaces and parameter space, and breps are much harder to use there.  The breps we output are not trimmed, so they have that going for them.

I guess my question is whether it would be useful to release something like this, or if breps are not very useful for further construction, in which case you could just bake the mesh and do a single conversion using our existing command once the mesh looks good.

More long term, it seems like adding mesh modeling tools like extrude face, thicken, weld, etc. with appropriate inputs might make it possible to do some interesting branching designs.  I've held off on things like that so far because David Rutten says that the SDK is still being changed so much, and because I'm not sure how useful it would be.

Is this kind of integration useful?

----

Thanks for all the supportive feedback.  I ended up making the component shown in the video available on the T-Splines forum.  Please let me know either here or there if there what you think of it, suggestions, etc.

Thanks

Views: 6135

Replies to This Discussion

Hi Tom

i looked @ your video and it looks very promising
so the component just calls the convert to t-splines command or isn't it?
working with untrimmed surfaces is of course a must for really great parametrical modeling otherwise i have to recreate them on and on which is no problem to script but your tool does it in a much better way

so for me but i tested only the trial version i think it would be great to get access to your t-spline inside grasshopper and also to some of your additional commands(creases,weight,subD)
so the interesting part is not to work with the brep it is interesting to work with the surface and their parametrical setup... so we can divide and rebuild the surface without loosing the information of the geometry and curvatures ...... that would be really perfect
but what i would find very interesting ,is it possible to work on the whole t-spline surface so maybe a linkage of t-spline with their surface class to GH so that we get access the single t-spline surface to work not with the bunch of surfaces after conversation?

btw.. do you have any news when the first 64 bit t-spline beta will be published?

hope to establish a great discussion
and looking forward to the first t-spline component

-to]
Hi Tom, I see great potential in using T-Splines with Grasshopper! Thumbs up!
Hey Tom,

I think this is a great idea! I work with T-Splines and Grasshopper a lot and the combination of both would be very inspiring and has a lot of potential. Please keep us posted about your work, looking forward to see some T-Splines definitions in Grasshopper.

Wieland
Agreed, this would be extremely useful!!
Hi Tom
I made some examples with your definition and those of Piacentino
http://mixexperience.ning.com/forum/topics/campo-unificato-uf-unifi...
Hi Giorgio, looks really cool! Where did you get the definition from? Would like to test it myself...
I gave giorgio an early copy for testing, but I'm looking at doing wider distribution soon. I needed some help from McNeel about how to reliably find the T-Splines plugin from inside the grasshopper component.
wow awesome. This needs to be done for sure. Tsplines in Grasshopper is the way forward!
For those that are interested, the T-Splines Grasshopper component is now available. More details here.
Great work!very interesting~~
Awesome! Can't wait to play around!
Hi Tom, will there be a T-Splines component Grasshopper 0.7?

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service