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generative modeling for Rhino

panhao
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  • Wuhan
  • China, mainland
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3D Metaball
15 Replies

It takes me a whole Morning to type the 256 arrays.And it takes much more time to caculate the 3d metaball.Continue

Started this discussion. Last reply by Vicente Soler Mar 16, 2012.

My *.gha file
4 Replies

I just could not reduce the *.wav file.And this *.gha is a bit bloated.You can download it…Continue

Tags: gha

Started this discussion. Last reply by Daniel Piker Jun 8, 2010.

 

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panhao joined Scott Davidson's group
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GH>>Revit

A group to explore and develop tools for the interoperation between Grasshopper and Revit.See More
Aug 1, 2012
enrique soriano commented on panhao's blog post developable surf?
"Great: looks super useful Can u explain this a litlle bit more: "And then use laplace equation to draw the polylines on which each normal are perpendicular to a same vector" u mean like a geodesic? where every normal to the  curve,…"
Apr 25, 2012
panhao liked first1's photo
Apr 22, 2012
panhao posted a blog post

developable surf?

The algorithm is simple.First step is to build a surface Normal field.And then use laplace equation to draw the polylines on which each normal are perpendicular to a same vector.  The cons are obvious.Cause I use the  Normal field to draw polylines. Each mesh face is not quite plannar.See More
Apr 21, 2012
panhao commented on Daniel Piker's video
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hyperbolic surface buckling

"I smooth the mesh using Processing(eclipse plantform).then it looks better."
Mar 19, 2012
panhao commented on Daniel Piker's video
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hyperbolic surface buckling

"When opened it by GH v080066 I found something was missing. I add a Spring component and it works. "
Mar 19, 2012
panhao replied to Daniel Piker's discussion Skeletal mesh
Mar 19, 2012
Vicente Soler replied to panhao's discussion 3D Metaball
"The definition "exploding text" that can be found in in the link below uses marching cubes to generate the geometry. It's very carelessly done, it wasn't intented for use by other people. You can find it…"
Mar 16, 2012
panhao replied to Martin Dembski's discussion Catenary Canopy from Voronoi in the group Kangaroo
"Maybe U wanna something like water drops "
Mar 16, 2012
panhao replied to Martin Dembski's discussion Catenary Canopy from Voronoi in the group Kangaroo
"Well I can hardly understand what U want from Ur gh file,but I use the file to build this:"
Mar 16, 2012
panhao replied to panhao's discussion 3D Metaball
"It is an example of a iso-surf tool.U can download it from the website below: http://www.openprocessing.org/sketch/9673 The process of building iso-surf in GH is quite slow.U can build it in Processing or Eclipse plantform(also very…"
Mar 16, 2012
RWNB replied to panhao's discussion 3D Metaball
"eli, thank you for your response."
Mar 12, 2012
Eli Meltzer replied to panhao's discussion 3D Metaball
"I used the "organic mesh modeling" method with MeshFromPoints.ghuser.  Finally, I applied some smoothing/subdivisions with Weaverbird. The key is to make sure all the levels have the same number of points when you divide the…"
Mar 12, 2012
RWNB replied to panhao's discussion 3D Metaball
"eli, how did you do it?"
Mar 12, 2012
Eli Meltzer replied to panhao's discussion 3D Metaball
"Hi, if someone could drop this into a GH component for me that would be greatly appreciated! It would help with my semester project :)"
Mar 11, 2012
panhao commented on Daniel Piker's video
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Flight of the Grasshopper

"Well nice job, I ever wrote  shooting game using Processing. Instead of box ,I hang many small images which rotate and face to the camera all the time."
Mar 6, 2012

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developable surf?

The algorithm is simple.

First step is to build a surface Normal field.And then use laplace equation to draw the polylines on which each normal are perpendicular to a same vector.  

The cons are obvious.Cause I use the  Normal field to draw polylines. Each mesh face is not quite…

Continue

Posted on April 21, 2012 at 10:13pm — 1 Comment

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