generative modeling for Rhino
I would like to share with the community a resource that I have been working on for just under a year, that may be of interest to some of you here:…Continue
Tags: crida, scripting, repository, diagrams, learning
Started Feb 6, 2012
Hello All,We (exlab.org) are running a design-make workshop in a few months and are investigating potential CADCAM processes for the workshop to focus…Continue
Started this discussion. Last reply by David Lister Nov 14, 2011.
Hi Everyone.I am trying to extrude some mesh faces based on vertex colours but I have run into my first hurdle. VB is telling me that after adding new vertices to the mesh I am making it invalid.…Continue
Started this discussion. Last reply by Gwyll Oct 6, 2011.
I have put together a definition and tutorial that outlines how to make a grid over a polysurface. I though I would share this as I am sure this will prove of use to some people. tutorial:…Continue
Tags: grid, polysurface
Started this discussion. Last reply by Adam Fenton Sep 25, 2011.
David Lister is attending Gwyll's event
David Lister replied to Gwyll's discussion Untapped potential of CADCAM processes?
tdallison said… Hey, I'm a design student at the University of Arkansas and I was wondering if you would share with me your organic spaceframe definition? It takes the lines and struts, then smooths the connection points to create a surface. I haven't been able to find anything like this, except your example. Thank you!
yeah. I think you looked at the wrong one as I'm more talking about his fiborous tower I rather than II. II is using geomagic to smooth them. However, I prefer the first one as more architectural. I haven't tried the commands in 3ds Max yet. I'll take a look at your definition first. Thanks!
Hi, I watched your video. It is amazing. I've been always want to find a way to convert my bueatiful line work to solid. Could you suggest me how you did it in your definition? I once searched on this forum and the result seems to be using smoothing technique in geomagic to get the shellding effect like I always did. However, I really want to get some sharp edge like Roland did in his fiborous tower: http://www.kokkugia.com/
David Reeves said…
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