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algorithmic modeling for Rhino

Gwyll
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  • Australia
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Nursery - Agent based modelling framework for grasshopper
6 Replies

I've added another Agent Based Modelling plugin called Nursery to Grasshopper that provides a framework for producing more complex simulations than most of the existing (simple and fun) plugins…Continue

Tags: simulation, fields, behaviour, agent, plugins

Started this discussion. Last reply by Gwyll Jul 9.

Ghpythonlib and graft tree
3 Replies

Hi All,I am wondering if anyone has had any success grafting data trees using the ghpythonlib functionality. I am having the function return the exact same tree structure rather than the grafted one,…Continue

Started this discussion. Last reply by Mirko V. Apr 21, 2015.

Demonstrating Recursion: Any idea why ghpythonlib runs so slowly?
3 Replies

Hi All,I thought I had come up with a clever way of introducing students to concepts of iteration and recursion by attempting to use the ghpython lib to re-write grasshopper networks as simple…Continue

Tags: clusters, rhinocommon, recursion, teaching, ghpythonlib

Started this discussion. Last reply by Giulio Piacentino Jul 14, 2016.

Online resource for learning from, sharing and referencing scripts and models

I would like to share with the community a resource that I have been working on for just under a year, that may be of interest to some of you here:…Continue

Tags: crida, scripting, repository, diagrams, learning

Started Feb 6, 2012

 

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RMIT
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http://ide.ai

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Comment Wall (4 comments)

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At 2:40pm on October 25, 2011, tdallison said…

Hey, I'm a design student at the University of Arkansas and I was wondering if you would share with me your organic spaceframe definition? It takes the lines and struts, then smooths the connection points to create a surface. I haven't been able to find anything like this, except your example. Thank you!

At 5:10am on May 30, 2011, Archieboy said…

yeah. I think you looked at the wrong one as I'm more talking about his fiborous tower I rather than II. II is using geomagic to smooth them. However, I prefer the first one as more architectural. I haven't tried the commands in 3ds Max yet. I'll take a look at your definition first. Thanks!

At 10:52pm on May 29, 2011, Archieboy said…

Hi, I watched your video. It is amazing. I've been always want to find a way to convert my bueatiful line work to solid. Could you suggest me how you did it in your definition? I once searched on this forum and the result seems to be using smoothing technique in geomagic to get the shellding effect like I always did. However, I really want to get some sharp edge like Roland did in his fiborous tower: http://www.kokkugia.com/

At 11:38am on February 2, 2011, David Reeves said…
agreed. nice blog work kemosabe.
 
 
 

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