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generative modeling for Rhino

Archieboy
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regular grid to undulating grid following surface
3 Replies

I found this post: does anyone know how to change from a regular grid to a undulating grid following the surface like this? …Continue

Started this discussion. Last reply by Archieboy Jun 22, 2012.

How to using delaunay triangulation to wrap around a geometry?
1 Reply

I am trying to use delaunay meshes to wrap around a prism. The only way I could think of is to randomly creat some points on each surface of the prism and then use delaunay mesh respectively.…Continue

Tags: mesh, triangulation, delaunay

Started this discussion. Last reply by sphoon Aug 14, 2011.

weaverbird only shows up in command line not in grasshopper?
5 Replies

It seems so weird to have the weaverbird installed but only shows up in the command line in rhino instead of in grasshopper. I don't know what's wrong with the install process as I am not…Continue

Tags: grasshopper, installation, weaverbird

Started this discussion. Last reply by Adam Fenton Aug 27, 2011.

How do I turn a 3d dxf survey file's inconsistent contour to a contoured model?
2 Replies

I imported the dxf file to rhino, and how should I quickly build up a model based on those inconsistent contour lines? …Continue

Tags: grasshopper, terrain

Started this discussion. Last reply by David Rutten Jun 29, 2011.

 

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Sebastien Perrault liked Archieboy's photo
Jun 3
Archieboy joined Giulio Piacentino's group
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Weaverbird - Topological Mesh Editor

Weaverbird is a topological modeler with subdivision and Coway transformation operators, readily usable by designers.Weaverbird is the first released addon for Grasshopper but this group is new, so please join it to participate in discussions, ask questions and contact the crew! The most updated version of Weaverbird is 0.7.50. This is a beta version that works with the Grasshopper 0.9 strain. The first release-grade version…See More
Mar 24
Archieboy replied to Andy Chang's discussion Surface Crease / Bumps
"want to know as well..."
Mar 7
Archieboy replied to Archieboy's discussion regular grid to undulating grid following surface
"Hi Igor, The script you provided is still uniform division of the surface rather following the geometry. Han"
Jun 22, 2012
Archieboy commented on Michael Pryor's photo
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grid spreading 2

"you are really nice to share the codes!"
Jun 12, 2012
Archieboy liked Michael Pryor's photo
Jun 12, 2012
Igor replied to Archieboy's discussion regular grid to undulating grid following surface
"This is a simple definition, for more complexy try to use component Surface Curvature... "
Jun 12, 2012
Archieboy replied to Archieboy's discussion regular grid to undulating grid following surface
"anyone?"
Jun 11, 2012
Archieboy posted a discussion

regular grid to undulating grid following surface

I found this post: does anyone know how to change from a regular grid to a undulating grid following the surface like this?  http://www.grasshopper3d.com/forum/topics/paneling-tools-intoSee More
Jun 7, 2012
Archieboy replied to Zach Hines's discussion Paneling Tools into Grasshopper
"Just curious, how do you change from a regular grid to a undulating grid following the surface?"
Jun 7, 2012
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May 21, 2012
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Comment Wall (2 comments)

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At 1:00pm on May 30, 2011, Wade Martin said…
Yes, I do create the all the surface texture you in the pics, they are done 3 axis CNC from 18mm thick 36mm thick
At 3:41am on May 30, 2011, Gwyll said…
The trick to doing this is creating a kind of convext hull around node points. I did this in my definition by sorting the incoming line vectors in 3d based on angles. Once you have the hulls its a fairly simple matter of making some mesh faces and then using Guilios Weaverbird plugin to smooth the resulting mesh. I'll email you the definition.

However, it isnt very good at making the kokkugia geometry because it inherently creates linear connections between nodes, whilst Roland Snooks uses isosurfacing tools to create a fluid effect. Try blobmesh/Pflow/Glu3d/Pwrapper in 3dsMax.
 
 
 

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