algorithmic modeling for Rhino
PedSim is a Grasshopper plug-in that runs simplified pedestrian simulation in Rhino modeling space in real time. It can be integrated in your Rhino workflow for master plan, public space, commercial and other architectural projects, accelerating design iteration and creating new opportunities for design automation.
Website: http://www.food4rhino.com/app/pedsim
Members: 36
Latest Activity: Jan 13
PedSim Pro is here! If you use PedSim but feel it too limited, please check out Pro. …Continue
Started by Peng Wang May 30, 2020.
Hi, everyone,Thank you for downloading PedSim! Over the past few years it has reached thousands of users. What do you like and dislike about it? Any questions?Continue
Started by Peng Wang Nov 9, 2017.
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The 3D people is a Grasshopper trick. You can download the examples or do it yourself:)
Thanks Peng,
It works Perfectly! Thank you! One quick question, on your webinar, I saw you can see 3d people moving along the space. but I don't know where to turn on the 3d people for V0.12.3 version, my people are still flat dot. Is that feature only for PedSim Pro?
Hi, Monkey, you need to connect "Settings" component to the "Engine" and turn on "EnableTrace"
Hi,
I have PedSim V0.12.3 on my laptop, And I have begin to develop some basic script and trying to extract pedestrain speed by deconstruct person record. However, the Ped simulation component it shows none for the record for me to deconstruct. Does any one have some idea for this?
The Settings output should be connected to the Settings input in the Engine. If you hover over the input names, you can see their full name. I plan to add some documents explaining them. The only tricky inputs are "ObsCoefA" and "ObsCoefB". The other ones should be straightforward:
FPS: Frame per second, controls how big is the simulation time step.
ObsOffset: controls the route graph. See this page: https://www.pedsim.net/docs/pedsim-pro-modeling/simulation-algorith...
ObsFMax: maximum obstacle repulsion force
ObsThreshold: minimum distance where a person experience repulsion from an obstacle
EnableTrace: Set True to enable trace, works with DeconstructPerson component.
I will run some more and try to notice the difference. Can you please explain the system settings input parameters? Is there any purpose for the settings output? Thanks for your response.
Hi, Dylan, Thank you for your comment! You need to "reset" the Engine for the new setting to take effect.
The people seek the access point with the shortest queue at the time they look. Once they decide, they don't change targets (this is different from PedSim Pro).
One reason for introducing Access Point is to allow a Target to have multiple visitors at once. Therefore, maybe it is not necessary to allow Access Point to have multiple visitors? If you need you can always add access points.
Hi,
I just got V 0.12 and it is really interesting. I'm not sure how to apply the System Settings. Once it is on the canvas with different inputs, I don't see any difference in the simulation.
Also, using the test file "Access Points and Need Values" I've noticed that the persons do not always seek the nearest available access point of interests. Instead they will sometimes wait behind another person (see below). Is there a setting to seek the nearest available access point of interests? Also, is it possible to set a capacity of points of interest? so that one access point can serve 2 people at once?
PedSim Pro is officially released this month! We have a new website, and a new page on food4Rhino. Please give it a try!
Thank you all for your comments here or feedback via email. Please feel free to keep posting:)
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