Grasshopper

algorithmic modeling for Rhino

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PhysX.GH

PhysX.GH is an open source rigid body simulation tool for Grasshopper. It uses open source real-time physics engine NVIDIA PhysX and a C# wrapper from stilldesign/PhysX.Net. It runs with GPU and provides users with fast simulation results.

PhysX.GH © 2016-2019 Gene Ting-Chun Kao, Long Nguyen and The Asian Coders.

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Website: https://github.com/TheAsianCoders/PhysX.GH
Location: Zurich
Members: 5
Latest Activity: Jan 28

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Comment by Gene Kao on January 28, 2019 at 1:22am

Hi, felixvanderweijst, 

Thank you for being interested in our work! The 3DEC and physics engine(PhysX) are different methods. You can also check out my paper in chapter 3. 

Best, Gene

Comment by felixvanderweijst on January 24, 2019 at 6:12am

Hi Gene,

This looks like an interesting plugin. I read on the Block Research Group website that you are doing a PhD at the ETH. Are you familiar by the research done on masonry vault collapse with DEM software by Van Mele et al.? 

http://block.arch.ethz.ch/brg/files/SAHC2012_VanMele-McInerney-DeJo...

I want to do some similar simulations so I installed 3dec DEM software but it is very difficult to learn. I was wondering if the PhysX.GH plugin would be a suitable alternative for this software? I.e. are the results of PhysX.GH accurate enough to be used for engineering purposes or are they more suitable for animation like the physics engines in Blender and Maya?

Thanks

 

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