Grasshopper

algorithmic modeling for Rhino

Pachyderm Acoustic

Information

Pachyderm Acoustic

Pachyderm is a plugin largely used by Designers and Scientists alike to simulate acoustics in buildings, rooms, cities, and other settings.

Website: http://www.perspectivesketch.com/pachyderm
Location: Earth
Members: 112
Latest Activity: Jul 28

Hello Pachyderm Users,
We are going through an exciting period, including the startup of an organization to support the growth of Pachyderm, and extend the educational agenda of the project. In the next few weeks, we will be submitting our long-form 501(c)3 application, which will give us the rights of a not-for-profit organization established in the state of Connecticut. As part of the transition, we are phasing out the old website. The new site will be up in the next few weeks, and you can find it at:
 
 
We are looking forward to the next phase of this project, and we hope that you will be there with us to learn and continue to support us!
 
kind regards,
 
Arthur van der Harten
Executive Director
Open Research in Acoustical Science and Education
ORASE

Discussion Forum

Particle animation - size/colour of particles 1 Reply

Hello! I'm making some particle animations and want to know how to export frames with small points rather than tetrahedrons as seen in other user's videos. The animate button creates frames with…Continue

Started by Andrew James. Last reply by Arthur Jul 28.

Pachyderm and CLF

Good evening!I hope you're all well. I have a question regarding Pachyderm and the common loudspeaker format (CLF). On the webpage of CLF (http://clfgroup.org/) it…Continue

Tags: CLF

Started by Drew Waller May 28.

Pachyderm for MacOS

Hello !I was thinking about it since this exists...Do you have the intention to port Pachyderm for MacOS in the near future?Thank you !!Continue

Started by Olivier Pasquet May 20.

Anechoic Chamber Simulation 3 Replies

Hi,  I'm trying to create an anechoic chamber with using Pachyderm Acoustic, but when i start raytracing it create over 27milion of ray without stopping. My question is if it's possible to make an…Continue

Started by Carlo D'Afiero. Last reply by Arthur May 6.

Comment Wall

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Comment by Petros F. on April 15, 2020 at 10:41am

Hi again Arthur,

Thank for replying, my bad indeed that material coefficient was able to assign data just fine as you mentioned.

I am facing a different problem atm,

Trying to use SurfaceSource, every time I assign a surface as a source Pachyderm won't run the calculations (hybrid model>impulse>calculate solution). The same 3D model will run the calculation with the other sources (dodecahedron, speaking person)

I am a) inserting SurfaceSource b) selecting a source surface c) choosing SPL for every 62.5/.../8000Hz, and I do get the dodecahedron speaker icon over the selected surface. When I hit calculate solution nothing is happening no msg in the command line.

Also when I am in Rhino environment Properties (Rhino Properties>Sound Source Control) when selecting the Surface source the octave/SWL/SPL is not present, at the same time if I choose a different source the chart will present.

Thank you in advance

Comment by Arthur on December 16, 2019 at 11:54am

Hi Petros,

I just tested both of those systems, and they seem to be working fine (both openings of .pac1 files, and custom absorption coefficients). However, if you have found something I can't reproduce, the best thing you could do is send me the .pac1 file, so that I can look into it.

Regarding the absorption coefficients, try again. I'm very certain that system works fine.

Arthur

Comment by Arthur on December 16, 2019 at 11:52am

Hi Surakist,

Sorry for the long wait. I didn't get a notice that you had posted... Happens sometimes.

First off, what pachyderm is doing is very computationally intensive, so unless the window outright disappears, it has not crashed. You should just wait for it to complete what it is doing.

Second, it is likely that you are using very low absorption coefficients. You should reconsider whether those coefficients are the right ones. There are few places on earth that have that much reverberation.

Let me know if you have additonal questions.

Arthur

Comment by Petros F. on December 14, 2019 at 12:42pm

Hi Arthur thanks for your great plugin and hi everyone,

on "pachyderm hybrid models" window

-I am facing some problems on opening analysis data that was previously saved as a file type ".pac1" from pachyderm.

-Also, I find a problem at the material section,  when I assign a custom material on a layer, it will automatically reassign this material to all the project layers. So I am using the "object acoustic setting" at rhino properties to input the absorption material data.

I am running latest pachyderm on windows Rhino 6.

I am just wondering if this is something known or is me doing something wrong.

Best regards

Comment by Surakist Hunpaisarn on November 8, 2019 at 9:27pm

Hi Authur

I am study in master degree and i am researching about Changing Acoustic in Multi functional space  

I have some issue about "Ray tracing" Component in grasshopper when i put all the value and then the Ray tracing will show a message "Preparing Threads" for long time and then clash and not responding and another case it can work but just some Ray that reached and then it clash again. I don't know why this component can not run. How solve this problem ? what should i do ?

ps. I use Minimum Convergence so Do i no need to put value in Number of Rays ?

 

Thank you

Comment by Arthur on October 2, 2019 at 5:59am
Hi Prakati,

Simple. Load Pachyderm for rhino before opening grasshopper. The grasshopper plugin depends on the rhino plugin to work.

To load it, just run any Pachyderm command in the command line

Arthur
Comment by prakrati sharma on October 2, 2019 at 3:17am
Comment by prakrati sharma on October 2, 2019 at 1:10am

Comment by prakrati sharma on October 2, 2019 at 1:08am

hey arthur im having issue with pulling the rhino geometry to polyscene . its showing this error please help 

Comment by Arthur on August 12, 2019 at 2:04pm

Hi Prakrati,

It sounds like your screen is a bit small. sorry about that. I'm afraid I don't have a good solution for you at this time.

Maybe you can find a larger screen somewhere. (I'll see how small I can allow it to get for a future release... I think there was a limit in terms of the legibility of the graphics, though).

Arthur

Arthur

 

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