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algorithmic modeling for Rhino

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Search Results - 湖北福彩30选5玩法『9TBH·COM』158计划网时时彩20192023年3月19日6时0分33秒.H5c2a3.jeusyfvdq

Event: ALGOMAD 2016
diseño, construcción y entendimiento de nuestro entorno. BIM está poniendo a disposición de los diseñadores y gestores auténticas bases de datos que pueden generarse, conectarse y editarse de forma paramétrica, proporcionando una sólida capa de realidad a los ejercicios de diseño generativo y computación que son objeto de estudio en Algomad, el seminario que busca popularizar la programación y la parametrización en el diseño y en la experiencia de nuestro entorno construido. Tras un paréntesis en 2015, Algomad vuelve con el objetivo de demostrar cómo una visión computacional del BIM es una oportunidad para mejorar la forma de trabajar de ingenieros, arquitectos, constructoras y operadores de edificios e infraestructuras, tendiendo un puente entre las técnicas de diseño digital más avanzadas y la realidad de la construcción. Algomad 2016 tendrá lugar en el centro de Madrid, en IE School of Architecture and Design, IE University, los días 3, 4 y 5 de Noviembre de 2016 y comprenderá 4 talleres así como ponencias a cargo de expertos de primer nivel. Estructura de Algomad 2016 Algomad 2016 se estructura en torno a tres áreas temáticas principales: BIM, como la metodología total específica para el sector de la construcción. Computación, englobando las aplicaciones de programación y parametrización al diseño de edificios e infraestructuras. Realidad, como marco de trabajo, buscando siempre resolver problemas reales a través de los dos puntos anteriores. Público objetivo Arquitectos, arquitectos técnicos, ingenieros y en general académicos, estudiantes de últimos cursos y profesionales del mundo inmobiliario y de la construcción que compartan un interés por la digitalización de nuestro sector. Se espera un nivel mínimo en el uso de herramientas BIM y de parametrización. Algomad proporcionará formación adicional y gratuita en las herramientas básicas a emplear en los talleres para asegurar un correcto desempeño.…
Added by Frantxo Tabanera Asensio at 3:20am on September 23, 2016
Comment on: Topic 'Equal distance between points+finding support using Galapagos'
reaky thing consisting from triangulated "modules" (i.e an assembly out of this, this and that) where the exterior edges ARE always under tension (= SS 304/316 cables OR nylon) and the interior ones MAY be under compression ( = steel, aluminum, wood, carbon) OR ... some of them ...may be under tension. Bastardized T trusses deviate a bit from theory ... but who cares? (not me anyway). T trusses have many variants (but as the greatest ever said: Less is More). 2. Large scale T for AEC is the art of pointless since it costs around the GNP of Nigeria. Here's some indicative components from a module of a multi adjustable TX system costing (the module) ~ the price of my Panigale (Google that): The above is mailed to a friend who has MIT (yes, that MIT: the top dog) on sight ... therefor he needs some appropriate "credentials", he he. 3. The distance that separates the above with the demo TDT node provided is around 666.666 miles - but we don't care: we are after Art not some testimony to vanity. 4. On purpose I've used a smallish ring to give you a clear indication upon the constrain numero uno in truss design: CLASH matters. 5. You'll need: (a) A decision related with the tensioners (classic Norseman + SS cables or nylon machined thingies?). (b) A machinist who can do elementary stuff (like the adapters) and can weld this to that (the "ring" for instance). His abilities must be 1 in a scale of 100. If the fella has a computer (not a CRAY) and he knows what 3dPDF is (hmm) ... well ... use that way to communicate with him PRIOR designing anything: He must agree on the parts BEFORE the whole is attempted (as a design in GH or in some other app).   (c) A carpenter with a wood lathe for the obvious. BTW: BEFORE doing any TDT attempt > ask the carpenter about the available wood strut sizes. Against popular belief DO NOT varnish the wood (use exterior alkyd/oil stains from some top maker like the notorious US company PPG). http://www.ppgpaints.com/products/paints-stains-data-sheets (d) Good quality cigars (and espresso) plus some classic music (ZZTop, PFloyd, Cure, Stones, U2 etc etc) during the assembly. (e) Faith to the Dark Side (see my avatar). May the Force (the dark option) be with you.…
Added by peter fotiadis at 12:09am on December 12, 2015
Comment on: Topic 'Leaf pattern'
hacia donde crecerán las venas, y tenemos otro conjunto de puntos 'N' que son los que forman el patrón de venas. 1. Por cada 's' perteneciente a S, buscamos el 'n' perteneciente a N más cercano. Ese 'n' va a "moverse". 2. Por cada 'n' que se mueve, hacemos un vector dirigido a todos los 's' hacia los que se mueve. 3. Calculamos el vector medio de todos los vectores del paso 2, movemos 'n' con ese vector y lo añadimos a V. 4. Si algún 's' está muy cerca de algún 'n', ese 's' se elimina. 5. Se repite el proceso. Esto es para formar venaciones abiertas sin autocrecimiento (como la siguiente imagen, hecho con Visual Basic). Para las cerradas (las reticuladas que forman algo como células, como en la imagen tuya), el paso 1 y 4 son distintos y no sabría decirte cómo hacerlo. En ese pdf explica un método usando delaunay pero es muy lento, además gh no tiene ese algoritmo en 3d (entonces solo se podría hacer este patrón en 2d), por lo que estoy buscando otras vías, solo he logrado llegar a esto: Es más complicado de lo que parece. No obstante, si te conformas con menos, hay muchas formas de crear raíces y patrones similares, con SortestWalk, Anemone, etc... Hay ejemplos en este foro. Si realmente quieres conseguir ese patrón, deberías aprender a programar porque para añadir distintos radios a las venas es necesario que las venas tengan topología y eso se complica demasiado desde gh. Nervous System para su "Hyphae" usó C++ con la librería CGAL, que es una muy poderosa librería de algoritmos de 3d. …
Added by Daniel González Abalde at 2:06pm on September 1, 2016
Topic: transfer planar pattern of units to a curved surface
d work exactly as the physical model. In the model, we have a curved surface which can be analysed into squares. These squares are filled with two kind of units which are connected with each other and create a grid that follows this curved surface. We have managed to analyse this curved surface into a planar surface consisted of squares and we painted the squares with colours to represent the kind of unit that "fills" each square. So, now in rhino I have managed to build the curved surface that I want it to be filled with the two types of units. I also have the planar surface built in Gh with the squares split into two lists, each one for each kind of unit. Because these units are mambranes, I used kangaroo to make them act like mambranes. I hope I described the problem clearly. The point is to keep the dimensions of the units the same and make it work in Kangaroo. Do you have anything in mind that I should look up or any advice ? Thank you in advance and i m sorry for the extended description. *Pic 1: the curved surfaces that has to be filled with the units *Pic 2: The binary system that shows which square is occupied by which unit          Blue=2 , Red=1, White= Blank *Pic 3: unit 1 *Pic 4: unit 2 *Pic 5: a point of view of the physical model (not the final curve at the surface) …
Added by marios petrongonas at 4:19pm on September 27, 2012
Topic: questions about Outdoor Microclimate Map
e.github.io/hydra/viewer?owner=chriswmackey&fork=hydra_2&id=Outdoor_Microclimate_Map Thank you very much in advance! 1. why the underground zone representing the ground is defined as a plenum zone? By default, an office zone program is assigned. Will this affect the outside surface temperature of the ground plenum zone and affect, in turn, the outdoor microclimate map calculation? 2.  I assume the construction GroundMaterial composed of five layers of 200mm concrete materials as assigned to the ground plenum zone is to assimilate a ground surface composed of thick concrete. But why this construction is assigned to this zone using both the Set EP Zone Construction and Set EP Zone Underground Construction components? Will the surfaces of this zone automatically recognized as underground surfaces based on their positions in relation to the default xy plane?  3. why a brep is connected to the input node distFromFloorOrSrf on the Indoor View Factor Calculator component which is expecting a number according to its annotation? 4. why the outdoor comfort analysis recipe is used for the indoor comfort analysis component? 5. why the OutdoorComfResult and DegFromNeutralResult are 2 csv files with PPD and PMV values if PMV/PPD thermal comfort model is only applicable to indoor air-conditioned space? …
Added by Grasshope to Ladybug Tools at 12:22am on October 31, 2015
Topic: TUTORIAL: Loft between three circles on a Crv
the following image of a hut.  I do not have experience using kangaroo to simulate forces, but I have made a test using multiple random components on a flat surface to fake the effect I'm going for. See image below.  The main issue I'm having is that the original file used for my test surface used box morph and the variable pipe command. Box morph is a bit touchy on a curved surface and it is not as elegant as I would like it to be (ie. I want all the hair diameters to be perfectly circular and uniform in size). Variable pipe also does not align the base of the hair with the existing surface, which means I have to offset the surface and then trim the excess of my pipe.....leading to heavy code and the file crashing.  So I'm trying to rebuild the "hairs" using a new method: 1) Subdivide the surface 2) Find the midpoint of each surface and then create a straight line that is perpendicular 3) Move a point along the on the straight line (between the start and end points) in the z direction, and then create a nurbs curve using this point and the start and end points  4) create a circle at the base of each crv, and then two more circles: one at the point in the middle point (I think I set it to .9) and the end of the curve 5) The problem: Now I am trying to sweep along these three circles and the nurbs curve to create a bent hair/pipe that is flush with the conic surface, but it does not work. If someone can help that would be amazing. I've included my original surface test file and my new file where I am rebuilding using the sweep command. Below is a drawing of what I'm trying to achieve.  …
Added by bobbi bortolussi at 3:26pm on March 16, 2017
Comment on: Topic 'Incrementally scaled geometry'
n lofting, though, it makes perfect sense to scale sections independently from the distance between them. For practical use, I found the graph mapper clumsy; too course and approximate.  So I adapted the code I wrote here (Maths + Divide Curve) so that a list of numbers drives the spacing and, optionally(!), the scaling. When 'Scale by Distance' is false, the numbers in the list determine scaling; '1' is actual size, '0.5' is half size, '2' is twice the size, etc. When 'Scale by Distance' is true, the distance between the points is used for scaling.  This is an indirect effect of the list of numbers (which determines point spacing) and the size of the original shape relative to the curve length. 'Tangent 0' is the curve tangent at each point.  It works well for lofting. 'Tangent 1' is the vector between each point and its successor.  It works well for orienting solids. There are still some mysteries... ("Where there is mystery, there is no mastery.") Lofting doesn't always work well, 'Cap Planar Holes' doesn't work anymore... I had hoped that this sequence, ".5,1,2,1,.5", would result in: two half size shapes, one at each end of the curve. two full size ("1") and one double size ("2") shapes, spaced appropriately. But I have a mental block about how to achieve that...?  :(  Instead, I settled for the last of the five shapes being one point short from the end of the curve, and the spacing is off. Even so, I find this approach easier to use on a practical basis than the graph mapper. …
Added by Joseph Oster at 2:00pm on July 27, 2015
Topic: Fast Solver (B-Solve?): float my boat
tives for low-dimensional, or highly continuous problems. Having a somewhat faster way to trigger a galapagos run would also be beneficial." I found a post on the 'hoopsnake/forum' describing the very same problem I am trying to solve, and looked into using HoopSnake (without satisfaction so far): Double loop and hydrostatics? I don't want to wait until G2 so will re-state some of what I posted earlier, then offer a template for an ideal "fast solver" component ('B-Solve') that could be widely useful.  I am ready to accept that it might be written in Python, C, or VB - as long as it's open source or built in to standard GH.  If there is a GH plugin that will do this, I'd like to know that too, though prefer a lightweight solution rather than a big toolbox. QUESTION: Is there a FAST (binary search speed) GH way to "solve" toward a goal by "moving" a single slider? CONTEXT: I have a boat hull of a given displacement at rest. I rotate the hull to an arbitrary angle ("heel" caused by wind in the sails) and want to adjust a 'Z-offset' slider so the displacement is the same as it was at rest. I can adjust the slider manually, zooming in for better control, and with a dozen tries or so, in a very short time, narrow in with a binary search method and get very close to matching the value. When I hook up Galapagos, it runs on and on forever, trying values that are "obviously" further away instead of closer to the goal.  When I can solve it manually faster than Galapagos, a different solution is needed. OBJECTIVE: I want a FAST solution that doesn't need any manual input. Ideally, it would respond like any other component and re-calc whenever its inputs changed. At worst, a 'start/reset' trigger, "soft input" so it can be used inside a cluster. It doesn't need to control a slider, they just happen to be handy for defining a range and precision of values. Using Galapagos: HydroSolve_2015_Sep8a.gh (attached) An extremely stripped down version of the problem using Grasshopper. NOTE: One obvious problem here is that by using absolute value ('abs()') for the 'difference' here, Galapagos doesn't know whether it's too high or too low! Instructions: Start with 'Roll=0', 'Volume=1543.943' Adjust 'Roll' to ~35 degrees "Solve" 'Z-offset' value to return to 'target' (original) volume of 1543.943 Using 'B-Solve': HydroSolve_2015_Sep8b.gh (attached) 'B-Solve' is the proposed fast solver component.  Its 'solution' output is always in the range of zero to one, which is remapped by the green group as -5 to 5 and used as the 'Z-offset' for 'Pitch-Roll-Z'. Starting value ('Reset') for 'solution' is 0.5, and 'B-Solve' tries different 'solution' values to make 'result' (the 'Volume') and 'goal' match.  An efficient uphill(?) or binary searcher could be very fast. Does this sound feasible?  Can anyone implement 'B-Solve'? Two at once? The post noted earlier, Double loop and hydrostatics?, brings up a complication that's worth considering from the start...  Depending on hull shape, the center of buoyancy may move fore and aft, away from the center of gravity, as the hull rolls.  This induces a change in pitch so a second 'B-Solve' component could be used in the same model to adjust pitch, which of course changes 'Volume' again...  Not quite sure how the two would get along? Thanks. Note: the hull in these examples is a really poor shape!…
Added by Joseph Oster at 1:30pm on September 9, 2015
Event: Moltitudine - Power of the many _ GH advanced workshop
ne – power of the many è un corso advanced level che studia la produzione di effetti complessi a partire dalla modellazione di comportamenti semplici su un insieme strutturato con un numero alto di elementi. Attraverso un approccio generico e scaleless sarà possibile affrontare la tematica generale su più fronti e in una molteplicità di declinazioni possibili. Il corso è rivolto a chi,indipendentemente dal proprio background (urbanistica, architettura, ingegneria, design, arte o altro) già possiede una esperienza di base con Rhinoceros e Grasshopper, e desidera sviluppare aspetti di gestione avanzata del flusso di articolato di informazioni attraverso una strategia guidata basata su esempi pratici e sull’implementazione di un progetto personale sul tema generale del “field behaviour”. Sarà trattato anche l’utilizzo di alcuni plug-ins quali gHowl e WeaverBird. Il numero dei partecipanti è fissato a un massimo di 20 per offrire un tutoraggio proficuo ed una effettiva esperienza di learning ad ogni iscritto. [.] Temi: teoria . complessità, emergence, effetti di campo (field behaviour), sensibilità, efficienza multiperformance tecnica . dati:gestione e manipolazione avanzata del data tree, streaming e visualizzazione; transizione, blending e modulazione delle geometrie; generazione e controllo multiperformance di popolazioni di componenti; attrattori, drivers e tecniche di modulazione avanzate; uso delle mesh con WeaverBird;  ottimizzazione con Galapagos [.] Dettagli : Tutors: Alessio Erioli + Andrea Graziano – Co-de-iT Si richiede esperienza di base nella modellazione in Rhino (equivalente a Rhino training Level 1, il Level 2 è gradito – la documentazione per il training è disponibile gratuitamente all’indirizzo: http://download.rhino3d.com/download.asp?id=Rhino4Training&language=it) e nell’uso di Grasshopper (la suddivisione di una superficie NURBS in componenti tramite isotrim è data come base assodata) . luogo: IreCoop – via Vasco De Gama 27 _ Firenze . durata: 25-27 febbraio 2010 – 3 giornate consecutive _ orario 9:00 – 18:00 . costo: professionisti – 450.00 € studenti – 280.00 € . note: scadenza iscrizioni: 20 febbraio 2010 il corso sarà attivato con un numero minimo di 15 iscritti al termine sarà rilasciato un attestato di frequenza gli iscritti dovrano venire muniti dei propri laptop con software installato. una versione free per 30 giorni è disponibile sul sito www.rhino3d.com . contatti: iscrizioni + info alloggi: www.irecooptoscana.it (Cosa offriamo > formazione > altri corsi) info sul corso:      info@co-de-it.com…
Added by Alessio Erioli at 11:22am on February 7, 2011
Comment on: Blog Post 'Grasshopper To Revit'
.box.com/s/1db994751279373d299d https://www.box.com/s/d6fc400e73e9bfc5da53 …
Added by CongChien at 3:01pm on May 8, 2012
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