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algorithmic modeling for Rhino

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Search Results - 湖北福彩30选5玩法『9TBH·COM』158计划网时时彩20192023年3月19日6时0分33秒.H5c2a3.jeusyfvdq

Comment on: Topic 'Kangaroo 0.095 released'
es of the mesh faces as points. Is the component HingePoints reordering the points in any particular manner, i.e. point 1 and point 2 being the opposite corners of the quad faces? 1. Solution exception:Cannot marshal 'parameter #5': Invalid managed/unmanaged type combination (Arrays can only be marshaled as LPArray, ByValArray, or SafeArray). I have attached the script and a couple of snapshots showing the red component inside the origami cluster.  Aside from this error, I had also noticed that the two last addition components which provide the RestAngle and Strength Values to the Kangaroo Physics component were loosing the '0' value entered as 'A' (they were getting Null instead). I have replaced the manual entry with a panel entry. However, I still cannot get the Kangaroo Physics component to run the simulation (or the forces might be somehow equal to the initial ones, and hence not getting the system to move in any way). I am out of ideas as to why this might be happening. I had worked with Kangaroo before and really liked it. This origami component is really promising and I would really like to get it to work on my machine. The grasshopper version I am using is: 0.9.064. Kangaroo is 00.096. I would be very grateful if you could have a look into it and let me know your thoughts. Thanks for your help! Best Maria …
Added by MARIA MINGALLON to Kangaroo at 6:03pm on January 3, 2014
Topic: GH python error Oasys GSA API: Could not convert argument 1 for call
try to get the output. In this case the output needs to be set before requesting for it. I am doing it with this call: ret = gsaobj.Output_Init_Arr(1,"Global","A1",14003001,3) In API help the call is documented like this: short Output_Init_Arr (long iFlags, string sAxis, string sCase, enum ResHeader header, long num1dpos) so this call has 5 arguments (long, string, string, long, long) (the enums are defined as longs) This call works, because when I print the ret, i get 0 that is "succeded" so everything works so far. Then I request the output with the following: results = []  ret = gsaobj.Output_Extract_Arr(10,results,numcomponents) In API help the call is documented like this: short Output_Extract_Arr(long iRef, SAFEARRAY(struct GsaResults)*arrayResults, long* numComponents) I am getting the error " Runtime error (ArgumentException): Could not convert argument 1 for call to Output_Extract_Arr." So it seems that is not accepting 10 as a long in the beginning (assuming that argument 1 is the first). I already tried passing a variable as long, using long(10) there, nothing works. Furthermore I don't know if the other two variables are correct like that. I come from VBA where I need to declare everything but AFAIK python is more permissive in this sense. "results" should be a dynamic array of objects and "numcomponents" a long. Any help would be appreciated!  Thanks! :) …
Added by Stefano Corciolani at 4:35am on November 30, 2016
Topic: ARCHITECTURE LIVE (EMPA - electronic music parametric architecture)
and export the geometry out to VVVV to render it LIVE! RawRRRR. In this case, a digital audio workstation Ableton Live, a leading industrial standard in contemporary music production. the good news is that VVVV and ableton live lite is both free. https://www.ableton.com/en/products/live-lite/ i am not trying to use ipad as a controller for grasshoppper. I wanted to work with a timeline (similar to MAYA or Ableton or any other DAW(digital audio workstation)) inside grasshopper in an intuitive way. Currently there is no way of SEQUENCING your definition the way you want to see that i know of.  no more combersome export import workflows... i dont need hyperrealistic renderings most of the time. so much time invested in googling the right way to import, export ... mesh settings...this workflow works for some, for some not ...that workflow works if ... and still you cannot render it live nor change sequence of instruction WHILE THE VIDEO is played. and I think no one wants to present rhinoceros viewport. BUT vvvv veiwport is different. it is used for VJing and many custom audio visual installation for events, done professionally. you can see an example of how sound and visuals come together from this post, using only VVVV and ableton. http://vvvv.org/documentation/meso-amstel-pulse I propose a NEW method. make a definition, wire it to ableton, draw in some midi notes, and see it thru VVVV LIVE while you sequence the animation the WAY YOU WANT TO BE SEEN DURING YOUR PRESENTATION FROM THE BEGINNING, make a whole set of sequences in ableton, go back change some notes in ableton and the whole sequence will change RIGHT INFRONT of you. yes, you can just add some sound anywhere in the process. or take the sound waves (sqaure, saw, whateve) or take the audio and influence geometric parameters using custom patches via vvvv. I cannot even begin to tell you how sophisticated digital audio sound design technology got last ten year.. this is just one example which isn't even that advanced in todays standard in sound design ( and the famous producers would say its not about the tools at all.) http://www.youtube.com/watch?v=Iwz32bEgV8o I just want to point out that grasshopper shares the same interface with VVVV (1998) and maxforlive, a plug in inside ableton. audio mulch is yet another one that shares this interface of plugging components to each other and allows users to create their own sound instruments. vvvv is built based on vb, i believe. so current wish list is ... 1) grasshopper recieves a sequence of commands from ableton DONE thanks to sebastian's OSCglue vvvv patch and this one http://vvvv.org/contribution/vvvv-and-grasshopper-demo-with-ghowl-udp after this is done, its a matter of trimming and splitting the incoming string. 2) translate numeric oscillation from ableton to change GH values video below shows what the controll interface of both values (numbers) and the midi notes look like. https://vimeo.com/19743303 3) midi note in = toggle GH component (this one could be tricky) for this... i am thinking it would be great if ...it is possible to make "midi learn" function in grasshopper where one can DROP IN A COMPONENT LIKE GALAPAGOS OR TIMER and assign the component to a signal in, in this case a midi note. there are total 128 midi notes (http://www.midimountain.com/midi/midi_note_numbers.html) and this is only for one channel. there are infinite channels in ableton. I usually use 16.  I have already figured out a way to send string into grasshopper from ableton live. but problem is, how for grasshopper to listen, not just take it in, and interpret midi and cc value changes ( usually runs from 0 to 128) and perform certain actions. Basically what I am trying to achieve is this : some time passes then a parameter is set to change from value 0 to 50, for example. then some time passes again, then another parameter becomes "previewed", then baked.  I have seen some examples of hoopsnake but I couldn't tell that you can really control the values in a clear x and y graph where x is time and y is the value. but this woud be considered a basic feature of modulation and automation in music production. NVM, its been DONE by Mr Heumann. https://vimeo.com/39730831 4) send points, lines, surfaces and meshes back out to VVVV 5) render it using VVVV and play with enormous collection of components in VVVV..its been around since 1998 for the sake of awesomeness. this kind of a digital operation-hardware connection is usually whats done in digital music production solutions. I did look into midi controller - grasshopper work, and I know its been done, but that has obvious limitations of not being precise. and it only takes 0 o 128. I am thinking that midi can be useful for this because then I can program very precise and complex sequence with ease from music production software like ableton live.   This is an ongoing design research for a performative exhibition due in Bochum, Germany, this January. I will post definition if I get somewhere. A good place to start for me is the nesting sliders by Monique .  http://www.grasshopper3d.com/forum/topics/nesting-sliders …
Added by yj at 1:33pm on November 14, 2012
Comment on: Topic '3d printing a GH gyroid'
h tubes are redundant so surfaces overlap instead of interpenetrate, so it is not a good system. Cocoon is the best answer these days unless you can get Exowire/Exoskelton to work. If you want more control over shape, feed your uncapped tubes into Cocoon as meta-surfaces and delete any and all of the inner meshes to just keep the outer single closed one, but this is just duplicate-culled lines used as meta-lines: Turn down the CS input to 0.005 for this result, from 0.02 used for faster preview. In fact bake the lines and only test Cocoon on a few of them in order to get the result you want before doing the whole thing. Whole thing at 0.005 cell size takes 5 minutes for Cocoon and 2 minutes for refinement to a smooth and even mesh. Actually, seems like 0.005 is way too fine, giving a 600MB STL file. So, 0.01 cell size at less than a minute total: 159MB STL which is still a bit too big for places like Shapeways. Wow. OK then 0.02 cell size, but I have to increase diameter or my two smoothing steps in refine collapse things too much, an in fact I set it to no smoothing, getting more volume and a reasonable 46MB STL file: Alas, now it's more frail and overly organic rather than mechanical. Increasing diameter just merges it into perforated plates too much. File size is simply an issue with this complexity level, so different 3D printing services will have different file size limits. Exowire/Exoskeleton would work but your original mesh hasn't been MeshMachine remeshed to be regular, so short segments ruin it. Here is just a corner: I think that's why more wires fails, at least. Pretty temperamental component. Switching to MeshMachine is needed, I guess, instead of Cocoon refine, to remesh away so many small triangles along the boring tubes. Crucial for good remeshing was to set Flip to 0 or I failed to get a rough enough mesh. It's an adaptive mesh so I can retain good detail while roughing out the tubes. MeshMachine is terribly slow for this whole thing, like 6 minutes, and blows up for this overly rough setting, 20 steps, so less rough, ugh, I'm out of time. I think free Autocad Meshmixer is the way to make a better smaller mesh, after a refined output from Cocoon. MeshMachine is just too slow to tweak and when it blows up, creating massive triangles jutting out, it hangs too when you change settings. Starting with a Cocoon refined mesh certainly helped Meshmixer. Using triangle budget lets me have full control. Here is 150K triangles instead of 200K: STL file size down to 40MB. I think Shapeways is 70 or 100MB limit? So it can be even finer. Here is the Cocoon output versus the Meshmixer reduction: To use Meshmixer, turn on View > Show Wireframe, Command-S to select all and use Edit > Reduce from the palette that appears. Cocoon can end up making a few inner meshes where things get weird in your uneven original mesh with small holes so fish out the main mesh by adding a List Item node. The best strategy for Cocoon is indeed to make an overly fine STL so you avoid any need to tweak forever in Grasshopper, but then you can achieve a smaller mesh file size while preserving shape instead of things turning all smearly organic in Grasshopper.…
Added by Nik Willmore at 4:08pm on March 14, 2016
Event: AA Istanbul Visiting School 2013
with Istanbul Technical University, will continue to rediscover verticality through novel generative design techniques and large-scale physical prototypes. Abstracted as a fusion of various sub-systems, each subsystem of the tower will be investigated in relation to their various performance criteria. The correlations between the separate sets of performance criteria and evaluation methods will be analyzed, leading to the generation of unified design alternatives for a vertical system typology. In addition to the custom-made digital design and evaluation tools supporting the core methodology, Vertical Interventions will also highlight the fabrication and assembly of a large scale working prototype integrating the performative characteristics of each system in examination. As in 2012, the design agendas of AA Athens and AA Istanbul Visiting Schools will directly create feedback on one another, allowing participation in either one or both Programmes. Discounts The AA offers several discount options for participants wishing to apply as a group or participants wishing to apply for both AA Istanbul and AA Athens Visiting Schools:   1.       Standard application The AA Visiting School requires a fee of £695 per participant, which includes a £60 Visiting Membership. If you are already a member, the total fee will be reduced automatically by £60 by the online payment system. Fees are non refundable.   2.       Group registration For group applications, there will be a range of discounts depending on the number of people in the group.  The discounted fee will be applied to each individual in the group. Type A. 3-6 people group: £60 (AA Membership fee) + 635*0.75 = £536.25 (25 %) Type B. 6-15 people group: £60 + 635*0.70 = £504.5 (30%) Type C. more than 15 people group: £60 + 635*0.65 = £472.75 (35%)   3.       Participants attending both AA Istanbul and AA Athens | 40% discount For people wishing to attend both AA Istanbul 2013 and AA Athens 2013, a discount of 40% will be made for each participant. (The participant will pay the £60 membership fee only once.) £60 (AA Membership fee) + (635*0.60)*2 = £822   For more information in discounts, please visit: http://ai.aaschool.ac.uk/istanbul/portfolio/discounts-2013/   Applications The deadline for applications is 21 March 2013. A portfolio or CV is not required, only the online application form and payment. The online application can be reached from: http://www.aaschool.ac.uk/STUDY/VISITING/istanbul…
Added by elif erdine at 11:41am on December 13, 2012
Event: NEXUS - advanced grasshopper workshop series Bologna
sinergetici associati alla compresenza simultanea di differenti strumenti di analisi e digital design all'interno di un processo di progettazione in svolgimento. I partecipanti utilizzeranno Grasshopper (modellatore parametrico per Rhino): l'uso di questo editor grafico di algoritmi si integra alla perfezione con gli strumenti di modellazione di Rhinoceros 3D espandendo le possibilità di corstruire modelli parametrici altamente complessi. Per generare una complessità simile saranno utilizzati collegamenti live ai diversi programmi elencati di seguito: . Autodesk Ecotect Analysis via GECO . FEA software GSA via SSI Durante questi intensi 3 giorni, i partecipanti impareranno il workflow dei plug-ins con l'aiuto di esempi esplorando una panoramica dei differenti software, le possibilità di testare le performances di un progetto o l'uso di strumenti addizionali non legati ad un singolo sistema (es. accentuazione, formazione, reazione parametrica) [english text] The focus of the workshop is to integrate and correlate the synergistic effect associated with simultaneous presence of different digital design- and analysis tools  in an ongoing design process. The main attention is set on easy to handle interface , which should be used at a early stage of conceptual design to respond to external and internal influences in a intelligent and sustainable way. Participants will use the software Grasshopper as a parametric modeling plug-in for Rhino. The usage of this graphical algorithm editor tightly integrated with Rhino's 3-D modeling tools open up the possibility to construct highly parametrical complex models. To generate this complexity we will use live linkages to several programs listed below: . Autodesk Ecotect Analysis via GECO . FEA software GSA via SSI In this 3 intense days, the participants should learn the workflow of the plug-ins with the help of examples and get an overview of the different software's, there possibilities for evaluating the performance of a design or the usage of additional tools to be not chained to a single system . (e.g. parametrical accentuation, parametrical formation, parametrical reaction) [.] Dettagli : Istruttori: Thomas Grabner & Ursula Frick from [uto]. lingua del corso: inglese (saranno disponibili tutor di supporto ma è richiesta una conoscenza di base della lingua unglese). Quote d'iscrizione (min 12 max 20 posti): educational* : € 280.00 + iva professional: € 450.00 + iva * studenti, docenti, ricercatori, dottorandi e laureati fino a un anno dalla data di laurea OFFERTA EARLY BIRD SPECIAL: le prime 5 domande di iscrizione pervenute entro il 31 Dicembre 2011 avranno diritto ad una quota di iscrizione scontata del 20% Quote d'iscrizione E.B. SPECIAL: E.B. SPECIAL educational* : € 224.00+ iva E.B. SPECIAL professional: € 360.00+ iva. ulteriori info, dettagli e iscrizioni: http://www.co-de-it.com/wordpress/nexus-advanced-grasshopper-workshop-with-uto.html…
Added by Alessio Erioli at 4:03am on December 23, 2011
Comment on: Topic 'Electric lighting components for Honeybee'
mething? I think it would be very useful to have a mapping of light intensity over the field of view of the used camera, and possibly and option to overlay it on the luminance mapping. It would in a very visual way provide information about contrast and glare. Doesn't the falsecolor option already do that for luminance mappings? If not can you post an image/screenshot of such a mapping from Dialux/AGI32 or any other software. 4. It's just a shoebox type simulation. 11x11 luminaires pointing down to simple materials. The default elapsed time was 3m40s. I have found the _RadParameters component meanwhile, and got it down to 0m30s. I have noticed that the simulation doesn't tax multiple cpu threads completely, most of the time cpu is at 25% during execution. The under-utlization of CPUs is a known issue with Radiance (the calculation engine) on Windows based systems. Unfortunately there isn't much that can be done about it at the moment. 5. Is it possible to map different degrees of translucency, diffuse color, absorptance, reflectance, etc..., by means of a bitmap image, expression, or other? 6. There is a feature that I consider absolutely necessary (and I haven't found it yet), which is the emitting surface feature, with the ability to stipulate homogeneous intensity with luminance values (in cd/m^2) or flux; and by mapped distribution of intensities or luminances (in cd or cd/m^2). By emitting surface I don't mean just a flat rectangular plane, such as an area light. It would be absolutely amazing! to perform photometric analysis on irregular and convoluted shapes and the light falling on neighbouring surfaces. 3DS Max with MentalRay provides similar functionality, but without the power of GH + HB. In the image below, the HB logo is assigned as a texture to a glass which then creates a pattern of that on the wall when daylight falls on it. ln the image below the light from the Batman logo illumninates the scene. The images above were Rendered with Radiance. While these things are possible with Radiance, and therefore HB, the reason why they aren't incorporated into the code is that these effects are not "physically based" and are not rooted in reality. Radiance is arguably the most intensively tested and validated lighting simulation software in the world. However, once we start applying such "magic" to it, the results from it are no longer reliable and therefore no different from other photorealistic engines such as V-ray, Mental-Ray etc. …
Added by Sarith Subramaniam to Ladybug Tools at 7:13pm on January 6, 2017
Blog Post: Cordyceps

So I've been working on a more haptic way of designing, as I felt a necessity…

Added by Zakaria Djebbara at 2:07am on January 10, 2017
Blog Post: Mantis Shrimp - new components

Grasshopper User Objects for importing Dynamo geometry:

  • Point
  • Line
  • Arc
  • Nurbs Curve
  • Ellipse
  • Circle
  • Data (strings, floats…
Added by konrad k sobon at 12:35pm on December 30, 2014
Topic: Some GH bugs
n be moved to the appropriate place. The files are sensitive, but I can email them directly to you if you like. 1/ Contouring (and also Brep/Plane Intersection) generates non-closed curves from a closed brep (the screenshot actually shows a surface instead of a brep, but the same thing happens): 2/ Contour generates non-planar curves (one is also open, see below). This is very disturbing because it cannot be used to create a 'boundary surface'. 3/ Offset doesn't return all results. This seems like more of a rhinocommon problem. It always returns a valid result, but often not the one I want. Better would be to return all results and let me choose what I want. 4/ Fillet issues. See image below, the fillet component works fine up to a certain radius and then the one on the right disappears completely (presumably the radius is too large so it gives up). However, if I use the FilletAtParameter component, the fillet works at each of these points but it won't do all of the fillets at once (regardless of how I arrange the data tree). My work around at this point is to get it to fillet each of the sharp bits separately and then RegionUnion all the curves together, which is incredibly slow. 5/ There is no ExtrudeTapered component, so I wrote a quick VB.Net component to expose this functionality. Firstly: I cannot for the life of me figure out what the "Base Point" input does. This seems to have no impact on the result and the documentation is missing. Secondly: giving it a non-unitized vector does very strange things to the result. Thank you for your help! Steven …
Added by Steven Janssen at 4:52am on May 12, 2014
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