Grasshopper

algorithmic modeling for Rhino

I am trying to move a point in a direction not on the set world plane. I am setting up the script to move different points along different axes. The vector component that plugs into the move command references to the world plane. How do I change this?

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Use the "orient" component...just make your vector as it exists in the world XY plane your "G" input, the world XY plane your "A" input, and your target plane the "B" input.

I am not sure if i am not getting what you are saying or if i am doing it wrong. 
I posted the file i am working on if you could take a look that would be great.

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Okay, I think I see what you're doing...I don't think you really need to transform the "y" vector so much as set up local planes along your splines and create points on these local planes.  You can do this using the "horizontal frames" component and then the "points oriented" component.  This will create a set of local UVW (XYZ) spaces along your curve, and you can manipulate the points accordingly.

I might make a general suggestion...it looks like the path you're going down will result in quite a bit of repetition...I can see your canvas being filled with many sliders.  It can take a little more time to think about, but it's often really worth trying to think about how to boil a process down to as few components as possible.  If you are looking to dynamically shift the point offsets along the length of your curves, for example, you might want to look at adjusting them using a graph mapper, or an attractor curve.

Thank you very much for getting back to me so quickly really appreciate it. Also thank you for the additional pointers I will definitely look into them. I do have a lot of sliders so i can manipulate the form at each point.Its not the final form still need to try about 100 different configurations before settling on one but just to get the point across about what I am doing. 

Thank you for all of your help could not have done it without you.

If anyone reading this post would like to know more about how I did this let me know and I will gladly walk you through it.

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