With Gh I created several mesh quads. I would like to put textures on them in Rhino to make a render but I can't do that. With quads I made in Rhino it works but with quads from GH it doesnt. i dont see the difference.
Actually I cant even create mesh quads directly in GH. First I have to create surfaces then I convert them to meshes.
Sorry maybe it wasnt really clear.
I baked the geometry and wanted to put textures on them in Rhino (actually with Vray) but didnt work.
With Nurbs it works but not with meshes.
Actually I discovered that those meshes which I baked didnt have any normals. So I rebuilt them but texturing still didnt work.
Nurbs always have texture coordinates because every nurbs surface is guaranteed to be a deformation of a single rectangular plane. Meshes are not that limited in their topology so they required specifically assigned texture coordinates.
There are some scripts and plugins for Rhino that assign TCs on meshes, and of course you can use the [Texture Mapping] editor in Object Properties to assign a specific mapping type.
There is no reason why Grasshopper couldn't make meshes with texture coordinates, except that I didn't write the code for this yet.
Thank you David.
Now I can assign textures but since I have 1000 randomly placed meshes I had to adjust texture coordinates for every mesh separately. Don't you know any free scripts for this?
Thank you very much. This was a big help for me.
I needed to change the order of the last two coordinates and then it worked.
Slowly I will learn vb scripting... :)
Thanks a lot.