Hello:
I have been trying for over a week now to accurately manipulate my rhino model, as if it were acting in the real built world, with tolerances and all. I have scoured the net for tutorials or examples of how to rotate rows of components around an ever-changing axis. The screenshots should help clarify this. I've also included two definitions that are basically a mess of components, just as a way of illustarting how I've been thinking about tacking this problem. I have switched between treating the problem as a surface manipulateable issue creating boxes and frames, and treating it as a simple nested rotation. I've gotten nowhere with either, and am wondering if I'm looking at this all wrong or overthinking it. I would like to be able to create a definition that functions based on my rotating individual rows of the units in one direction or the other, and be able to do the same for each string of them like I have done manually in Rhino in the curved wall screenshot. Any guidance is much appreciated, being a novice in GH.
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