Permalink Reply by taz on September 18, 2010 at 8:02pm
That's a tricky problem... To use Morph with a pattern you'll need a single surface.
I can't think of a simple GH way to rebuild a surface from an unordered point grid. Maybe others will have some additional suggestions but I know you can use a plug-in called "Rhino Resurf" to create your surface. It looks like they also have a "Mesh to single NURBS" which is simpler than the full package.
Permalink Reply by Trish on September 18, 2010 at 8:09pm
Thanks Taz
I did find a way to do it...although the definition is very long, and it makes the divisions triangular, but I have worked with that....although I can't seem to get any depth to my morph
Permalink Reply by taz on September 18, 2010 at 8:15pm
Oh, you want triangles... Then that's not so bad.
Try [Twisted Box] instead of [Mesh Box]. I'm not sure why Morph is even working with a mesh box.
Permalink Reply by Trish on September 18, 2010 at 8:16pm
Well I did want a square but actually my scheme works with triangles as well and if it is easier at the moment that is ok then.
great I'll try that!
Permalink Reply by taz on September 18, 2010 at 8:22pm
Did you rename [TBox] -> [MeshBox]?
Otherwise you must be working with an older version of GH because I don't see anything that looks like the [MeshBox] from the end of your screenshot.
Morph should map to whatever you make for your twisted boxes.
Permalink Reply by Trish on September 18, 2010 at 8:24pm
I am using 0.7.0036 version.
I did change it to twisted box but It is still not morphing my tile. Is it because the binding box is a square and not moulding to the shape of my actual piece of geometry?
Permalink Reply by LINE on January 2, 2011 at 4:14pm
Dear Trish,
I need divide 2D shape with IRREGULAR MESH in small tiles.
You can help me in this point.
Is possible you give me your email for I send some examples.