Grasshopper

algorithmic modeling for Rhino

hi folks

 

I'm trying to box morph some hexagonal geometry onto a freeform surface---

 

I've got it set up w/ a rectilinear grid--but to get these hexagons close-packed, I need something more like a triangular grid...?

 

is this possible?  (see my skp img, more like the right example, except populated on a freeform surf)

 

 

thanks!

LML

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Hi LML,

Depending on the complexity of the geometry you want to map there are at least two ways of doing it.

One is to apply an hexagonal grid onto a freeform surface and use this as a base to create the geometry you want to map.

Other is to create the geometry in rhino, shear it and then use a boxmorph component as in the second treat Taz pointed at.

Anyway, I'm very interested in hexagonal geometry mappings so happy to help if needed!

Enclosed is a Csharp component to cerate an hexagrid on a surface.

Cheers

Evert
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thanks to you both!

 

Evert, I do have the hex-based geometry / part in rhino already (sorry, I don't have an image to illustrate).  So I need to figure out a way to pack them together on a freeform surface in a way that a regular UV mapped box morph solution doesn't accomplish....

 

I had a look at the second link by Taz, but that will take me some time to sort through...

any additional tips appreciated.

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