algorithmic modeling for Rhino
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It would be best to not even create the surface if you really just want the Mesh as surface generation takes some time and the conversion to Mesh can be annoying. I would take your 4 points and feed them into a Merge Component with each input grafted. The result should give you a number of branches, each with 4 items in it. Next, feed this into a Construct Mesh component. You know should have a single mesh for each branch. Finally, I would flatten the branches and use the Join Mesh and Weld Mesh components to make it into one single mesh.
Your file had some mistakes in the Relative Item components (Wrap needed to be false, offset needed to be changed).
Hi Andrew, thanks a lot!
I see your perfect result! But I have some questions on the "relative item" component, what does it change when you feed "(1)(-1)" into the "offset"? another question is what is difference between a joined mesh and a weld mesh, I see some difference between their appearance in rhino "render" mode.
Actually, yesterday I got a mesh by doing this on the separated surface, maybe you can tell me some difference between the two results.
A joined mesh is just a collection of the meshes you put into. You could think of it as basically a group of faces. Each face edge will remain independent and a naked edge of the corresponding face.
A joined mesh could be two faces, miles apart.
Welding will join coincident edges and vertices. We can know which face connects to another and while rendering, those edges could be smoothed. You should see the number of Vertices drop after welding.
Thanks! Andrew!
I understand a bit, so what are the two outputs and their difference?
if you have some examples of this component, that would be nice!
Thanks a lot!
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