"Hello Luis Quinones,
Really appreciate your work and thanks a lot for making such an amazing plugin.Well i have seen the vimeo channel video of Culebra flocking agent and i would like to understand my error in the file.Please do help!!"
"Really Interesting work, thank you very much for sharing.
Been playing around a bit, and/ or stalking the Complicit Matter page. The multi-behavior multi-agent based work with Processing is really awesome.
I'm wondering if you have any thoughts…"
"Greetings, I try to edit my previous comment so that I can add another comment but I don't know how to do it. Anyway, I just have suggestion for the next release. I do hope you can implement component that can preview each rule is applied using…"
I was wondering if you're planning on releasing a "static" solver node for Culebra, which would calculate a specified amount of iterations instead of working with a timer? (Similar to the ZombieKangaroo solver in v.0.99) This would save a lot of time for people creating C# components to make Culebra work with galapagos, octopus, karamba3d, millipede and so on.