algorithmic modeling for Rhino
i run into a similar issue but with the delaunay triangulation. The component works great as long as the surface is 'horizontally' oriented. I just can't figure out how to implement it on a 'vertical' surface? (see attached images)
Thanks for your help!
I'm hoping to accomplish something similar with points on a double curved mesh rather than a nurbs surface... is there some way to parameterize a mesh so the points could be mapped to a 2d plane, solved for the voronoi or delaunay and then mapped back to 3d?
hi thank you for definition and explanation. I could apply this for single and non planar surface but I couldnt apply for the polysurfaces. Here what i did is I extruded curves and cage them in order to have non planar and smooth surfaces (in which im not also succesful) when i want to set the surface it doesnt work. I would be glad if you can help me as
i didnt check your files, but if you use UV method, you have to understand that each surface has his own UV coordinates so you have to explode the polysurface with "brep components" on singles faces (surfaces) and then apply uv coordinates for each surface...
if you are a beginner, it will be easier if you apply a voronoi 3D directly on points on the surface, and find intersection between voronoi cells and surface.