generative modeling for Rhino
Actually the comments to this weird article are even better.
First ones that come in mind for the theory part:
- Mike Weinstock, The Architecture of Emergence
(an overview of cultural and natural systems, wonderful)
- Michael Hansel, Techniques and Technologies in Morphogenetic Design
(a series of early articles and essays)
- Anne Save de Beaureceuil and Franklin Lee,
(Students work from the AA where parametric design is linked with environmental and social strategies)
- Richard Hawkins, The Blind Watchaker
(Evolution re-created and "proved" through the computer to be linked with Galapagos)
- Janine M. Benyus, Biomimicry
(didn't read it yet but apparently really good, anyone?)
- Frei Otto: Finding Form
- Deleuze & Guattari: Rhizome
Hi Andrew, I'm teaching a similar course... focusing on Rhino+Grasshopper and digital/analog design & fabrication techniques. Here are the books I'm using.
Rethinking Technology: A Reader in Architectural Theory [Paperback, $41)
Nice assemblage of technology theory related to organicism, parametricism, etc.
From Control to Design: Parametric/Algorithmic Architecture [Paperback, $26]
Great project-based resource for students with graphically illustrated process and outcomes
OPTIONAL | Rules of Play: Game Design Fundamentals [Hardcover, $46]
Zimmerman lays out an exceptional framework for understanding design iteration
OPTIONAL | A New Culture of Learning [Softcover, $13]
Used as a basis for students to understand collective & open-source ideology as a contemporary condition
And of course, Patrik Schumacher's writings and lectures (http://www.patrikschumacher.com), along with lots of Zaha, Gehry, SCI-Arc, RhinoFabLab, etc. Cheers!
Tangential, but maybe relevant: