generative modeling for Rhino
Dear Users and Userettes,
Grasshopper 0.8.0060 is available for download from the usual location. This is a bit of an experimental release, so if you're on a tight schedule you should stay away for a few days in case nasty bugs do turn up.
The installer for 0.8.0052 can be downloaded directly from our servers in case you need to revert.
Old files should open fine, but you might not be able to open files saved with 0.8.0060 on earlier versions!
Major changes explained:
Detailed list of changes since 0.8.0052:
Its like to have multiple boxing days per year :)
"Grasshopper can now serialize Curves, Meshes and Breps directly inside the gh/ghx file..." ..terrific!
The zoom user interface is much better. You forgot to add it to the fxn component.
I still suffer from a bug in the previous version were ctrl-z is not working. It changes focus to rhino and it doesn't appear as the undo shortcut on the menu.
What type of algorithm the populate components use? They don't look completely random but tend to be evenly spaced.
"You forgot to add it to the fxn component."
Actually I consciously omitted that one. I'm looking to provide a better component for expressions.
"ctrl-z is not working."
Yeah I know, I haven't been able to find the bug that makes the short-cut go away yet. I'm sure it must be very annoying.
"What type of algorithm the populate components use?"
I generate random points within the region until I'm happy with one. "Happy" being defined as a function of both distance to nearest neighbour and how often I've been unhappy in the recent past. There's a bunch of optimizations in there to try and make it run faster than O(N²), so you're definitely not getting the best possible pattern.
Erm.. so they're happy random points..!
The ZUI is certainly a massive improvement over the popup window.. though if you're planning on implementing something better for fxn, may I also suggest consider implementing it for the scripting components?
If one has a large number of inputs, to set Item/List/Tree access on each and then repeat the process for the type-hint menu also on each is a bit tedious, and way too many clicks and pop-up menus to go through.
Perhaps in such a case an additional dialogue which not only lets one add/remove/rename, but also change access type and object type would be very helpful.
I'm looking to add more ZUI features (hence the zooming in to 5000%). Basically I want to start ferrying over features from the menu. Things like Item/List/Tree access and type hints were part of that plan.
I'm sure it must be very annoying.
Not as much as you'd think so. Apparently I make very few mistakes.
We were learned good from the ye olden days (sans undo and autosave) when mistakes would cause Explicit History to crash without warning...
Paranoia is hard to unlearn.
Taz, Cheers to the village elders.
BTW, the ZUI Is a great invention
ZUI is HUGE
What a great update! Thanks David.
There is no LOLcat to express what I am feeling...
A Thanksgiving miracle! (for those in the states...)