Grasshopper

algorithmic modeling for Rhino

Hey All

Hopefully this isn't too complicated, branches are unfortunately my biggest gh weakness. How would i go about changing branches from:

{0;1}

{0;2}

{0;3}

{1;1}

{1;2}

{1;3}

{2;1}

{2;2}

{2;3}

to

{0;1}

{0;2}

{0;3}

{0;4}

{0;5}

{0;6}

{0;7}

{0;8}

{0;9}

Thanks in advance

Views: 415

Replies to This Discussion

{A;B} -> {0;path_index} 

as a mapping in the Path Mapper.

--

David Rutten

david@mcneel.com

Poprad, Slovakia

what would you call this operation? I can never think of a good name for it.

repath?

I like to call it peel tree. Its like your grabbing each of those ends and peeling them apart. Like this :D

educational! thanks guys, i like the 'peel', think it will make it easier to remember

It's called RenumberBranches in the GH SDK.

--

David Rutten

david@mcneel.com

Poprad, Slovakia

here is a way

So elegant and simple.  Branches are one of the weakests part of my game as well.  I've stumbled over trying to do this before.  Thanks for the heads up.

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