Hi... I haven't used Spatial Deform much... but I was hoping that it would perform like the cageedit command in Rhino.  Unfortunately it seems to have quite a different behavior, with highly localized effects near points and a quick falloff, resulting in this pillsbury doughboy effect I am seeing (see image 1).  
I used an alternate method of point fields on surface, translate, and surface from point field to get the effect I want (see image 2).  This method also calculates much faster, according to the Profiler.  But I would love to be able to use the spatial deform component on more complex topological objects... 
Am I missing the point of Spatial Deform?  Anyone using this component successfully?
Thanks,
Marc
                
             
         
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