algorithmic modeling for Rhino

Now instead of reverting to "Slider" when more than one recipient is connected, the nearest one is used instead.

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Comment by Jesus Galvez on May 1, 2013 at 2:25am

Hi David, 

as always I'm late in the discussion... but having read the issues proximity could have, maybe these could be resolved by having a dropdown list appear on the sliders name when you connect multiple inputs. 

But, as you said, this feature is completely accessory so it's already good enough. 

Comment by Luis Fraguada on May 1, 2013 at 12:06am

could be cool!

Comment by David Rutten on April 30, 2013 at 3:14pm

Ha, 0.9.0051. Maybe.

Comment by Danny Boyes on April 30, 2013 at 2:53pm

Love it! What are you waiting for, why haven't we seen the video already :)

Comment by David Rutten on April 30, 2013 at 2:40pm

How about dragging an object so that the grip lines up closely with some other objects' grip. If you hold it steady there for a moment a hesitant connection is created. If you want to undo that connection, shake the object. If you let go of the mouse button, then the hesitant connection becomes a real connection.

No key combo, nice expert user approach.

Comment by Luis Fraguada on April 30, 2013 at 1:28pm

Not sure if my 'Hot Connections' example made any sense? Combination of drag and keypress to automatically connect to closest component...I can understand if you get a bad taste in your mouth when thinking of adding another keycombo...

Comment by David Rutten on April 30, 2013 at 10:16am

Per example? Of course you're right that canvas distance is an utterly meaningless metric for anything. However it felt like a better thing to do than nothing if there are multiple conflicting recipients hooked up to a slider.

Comment by Luis Fraguada on April 30, 2013 at 7:29am

I was more trying to come to terms with using the distance between components for other functionality, not just the slider name...

Comment by David Rutten on April 30, 2013 at 7:04am

Luis, this is getting awfully detailed for something as basic as a default label. If you want to have control over the label, just type one yourself. If you leave it empty I will do my best to come up with a sensible one.

Comment by Luis Fraguada on April 30, 2013 at 6:48am

Interesting choice to use distance.  Proximity within the GH definition is something of a strange concept since one could just as easily build things close up as traverse many a screen swipe to make a long connection.  Will there be more actions made possible by component to component proximity?  How about 'hot' connections: move a component close enough to another whilst holding down some key and it makes a connection to the closest component, releasing this key will deactivate hot connection detection...





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