algorithmic modeling for Rhino

Kangaroo - Interactive dynamic relaxation

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Comment by sanaz zarghami on January 8, 2019 at 10:25pm

Hi there.

My name is Sanaz Zarghami and I am the master student of Digital Technology Architecture in Iran. I need to have some Basic information on how to work kangaroo for my final thesis. I deeply appreciate your help to get it done.

Comment by Daniel Piker on March 21, 2010 at 9:00am
Giulio - Yes, the collisions below and the surface relaxation are using classical Newtonian/Hamiltonian mechanics and are deterministic.(Though things like the colliding balls are chaotic in that they are highly sensitive to initial conditions).
Random forces/displacements like those in the DLA thing I posted could certainly be added though.
Comment by Jon Malkovich on March 21, 2010 at 5:26am
Hi Daniel,

I mean in both the relaxation and collision examples is the algorithm deterministic or it takes into account some stochastic model? Tha is to say...for a given configuration will the result will be always the same? Is the interaction btw points/meshes following newtonian mechanics? Have you some refernce for the relaxation algorithm?
Comment by Daniel Piker on March 19, 2010 at 5:08pm
@Luis - Thanks, yeah I was really sorry I couldn't be there. Looking forward to hearing all about it and still hope to be back in Barcelona before too long.
@Giulio - I'm not sure I quite follow. What sort of stochastic model do you have in mind ?
Comment by Jon Malkovich on March 19, 2010 at 12:22pm
Hi Daniel,
very interesting. Did you manage to implement a stochastic model as well within the algorithms ?
Comment by Luis Fraguada on March 18, 2010 at 12:55pm
Excellent stuff man! Missed you today at the User Meeting in BCN!
Comment by Daniel Piker on March 18, 2010 at 3:11am
Testing collision responses :
(Just between spheres, points and the floor plane so far. I might get on to collisions between moving geometry and fixed Breps later, but the general case of all moving geometry being able to collide with all other moving geometry is too much of a headache for now).

Kangaroo - collisions3D from Daniel Piker on Vimeo.

Comment by Daniel Piker on March 18, 2010 at 3:06am
Comment by Arya on March 18, 2010 at 2:37am
Now he's just teasing, giving us a snippet every other day.
looks really amazing daniel!
Comment by Vittorio Menna on March 17, 2010 at 6:41pm





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