algorithmic modeling for Rhino

Python script for Rhino based on David Cohen-Steiner and Pierre Allienz's algorithm.

Visible in the image is the algorithm's clustering result for a wedge model.

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Comment by Tomas Vinkevicius on July 24, 2016 at 3:58am

Is it possible to cluster meshes from point seed?

When I define Point indexes manually, it still creates a random pattern. 

Comment by to] on October 8, 2014 at 1:46pm
Very intresting. I will have a look on this as this should be easily done with meshpaint. we are long delayed with the update to implement it also for Gh beside rhino only.
Comment by Jesus Galvez on October 8, 2014 at 11:53am

I've published the scripts. They can be downloaded from here

Comment by Jesus Galvez on August 17, 2013 at 1:45am

Yes that's the original paper. A question thought. From section 3.5 Improvements and Details,  Tailoring Refinements:

Another valuable interactive tool is to allow the user to paint regions that require more (resp., less) details despite their lesser (resp., larger) geometric importance.

I have no intention of implementing such functionality because of lack of time and skill, but I'm curious as to how it could be done in Rhino. Any ideas?

Comment by David Stasiuk on August 16, 2013 at 6:02pm
Comment by taz on August 16, 2013 at 5:48pm

Very cool!  I'll have to look up the algorithm.





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