This example explains, how to fit curves into open, genus 0 mesh. As decribed in file, naked vertices become map bounds.…
Hi all,After creating polylines from vertices and faces with a pmCreate, how can I turn the resulting polylines into a mesh?ThanksOliver
Hi,I'm trying to create a mesh starting from a branching. Operations that I have done:- branching creation- associating a parallelepiped to each branching line- parallelepiped union with SLFastMeshParallelepipeds are parametrized in order to control base dimensions.The problem is that SlFastMesh…
This is a little example of Starling, which shows how to remesh genus 0 mesh.You need Weaverbird by Giulio Piacentino and [uto] MeshEdit to run this file, as I tried to keep as small amount of components as possible.…
If you have used Starling for your project and you want to share some video/image/link please do it here. I will be posting your projects at Starling group page "Starling" section**By posting…
This example shows how to make minimal surfaces with multiple breps. To make it…
Dear Staling Users,As some time from first Starling release already passed, I assume that some of you got more familiar with it. Right now I'am struggling with 0.2 release, and here you can share your thoughts about what would you like to see in it. Think about ease of use or any additional…
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Starling_0.1 mesh tools. These components enable mesh parametrization, so it behaves like a surface - you can evaluate points at any place etc. Is it accurate ? - not at all, but give it just a minute and you'll probably fall in love. Mesh morphing, remeshing, smooth curves evaluation (see group…
Starling_0.2 mesh tools. These components enable mesh parametrization, so it behaves like a surface - you can evaluate points at any place etc.
In 0.2 release, Starling enabled quasi-polyhedral mesh tools. These new components are organized in a new panel called "Alchemists" :
How do they work ? You create polyline and each component converts it into polygonal mesh. Then it computes what it has to do. In the end component outputs polylines again, changed in some manner depending on components function.
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Why truncation and dual ? Because with these two operations you can make most of mesh operations as described HERE. I.e. ambo (rectify) is truncation with amount of 1.
Special thanks to : Michael Pryor for constant help&support and David Rutten for great advices.
It's highly recommended to use Starling with Weaverbird and [uto] MeshEdit.
More examples explaining new components soon.