Starling

Starling_0.2 mesh tools. These components enable mesh parametrization, so it behaves like a surface - you can evaluate points at any place etc.

In 0.2 release, Starling enabled quasi-polyhedral mesh tools. These new components are organized in a new panel called "Alchemists" : 

How do they work ? You create polyline and each component converts it into polygonal mesh. Then it computes what it has to do. In the end component outputs polylines again, changed in some manner depending on components function.

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Why truncation and dual ? Because with these two operations you can make most of mesh operations as described HERE. I.e. ambo (rectify) is truncation with amount of 1.

Special thanks to : Michael Pryor for constant help&support and David Rutten for great advices.

 

It's highly recommended to use Starling with Weaverbird and [uto] MeshEdit.

 

More examples explaining new components soon.

Your suggestions.

Dear Staling Users,

As some time from first Starling release already passed, I assume that some of you got more familiar with it. Right now I'am struggling with 0.2 release, and here you can share your thoughts about what would you like to see in it. Think about ease of use or any  additional component - if you have any idea, share here.

Thanks !

  • up

    Christian Schmidts

    hello mateusz,

    great work - the tools definitively add a new dimension to work with mesh in gh! 

    wouldn't it be possible to work with surfaces of higher genera with the same approach? (for instance to map the points on a torus instead of a sphere)

    the slfastmesh really deserves the fast its name. would this algorithm work also with the other boolean operations?

    thanks!

    • up

      Mateusz Zwierzycki

      Thanks. 

      I wanted to make Starling mapping as easy as possible, and I dont find mapping higher genus intuitive... + there is a lot of scritping required to make it really fast.

      slfastmesh is doable with standard components, I made it just to speed up setup. To replicate its funtionality :

      1. take some brep intersecting geometry

      2. union breps

      3. mesh breps with quite low settings.