Human

Welcome to Human for Grasshopper!

Because humans are animals too!

Any similarity to my own name is, of course, a pure coincidence.

What does it do?

There are two sets of components with different functions:

Human.gha

Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings. 

Includes the following components:

(Those in bold are new components with this release.)

  • Object Creation
    • Bake Geometry with Attributes
    • Create Hatches
    • Create Justified 3d Text
    • Create Lights
    • Define Block
    • Place Blocks
    • Create Object Attributes
  • Display
    • Custom Display with Variable Lineweights
    • Custom Display with Bitmap Textures
    • Render Text to Screen
    • Render Mesh to Screen
    • Render Curve to Screen
    • Render Point to Screen
    • Screen-Oriented Text
    • Screen-Oriented Mesh
  • Document Information
    • Font Table
    • Material Table
    • Layer Table
    • Hatch Pattern Table
    • Linetype Table
  • Document Modifications
    • Create/Modify Layers
    • Create/Modify Materials
  • Miscellaneous
    • Document Units
    • Directory Contents
    • Delete Objects on Layer
    • Dynamic Item Selector
  • ​Reference
    • Dynamic Geometry Pipeline
    • Explode Hatches
    • Explode Blocks
    • Explode Blocks Recursively
    • Get Object Attributes
    • Light Properties
    • Sort Objects by Type
    • Text Object Info
    • Get Objects by Selection
    • Get Objects by Layer
  • Texture Mapping
    • Planar Mapping
    • Box Mapping
    • Spherical Mapping
    • Surface Mapping
    • Cylindrical Mapping
    • Custom Texture Mapping

TreeFrog.gha

This add-on includes a set of components to aid in the advanced manipulation of data tree structures.

Includes the following components:

  • Assign Paths 
  • Graft by Data
  • Match Paths (this is pretty much the same as GH's native "Unflatten" - but it came first so I'm leaving it in :D )
  • Path Description
See the images and reference files for a detailed explanation of the function of these components. 

I'd also like to acknowledge the creators of Horster Reference, the first Grasshopper add-on to expose advanced reference functionality. These components definitely build on the work they have done, although they take a slightly different approach.

To install:

  • In Grasshopper, choose File > Special Folders > Components folder. Make sure you delete all earlier versions of HDTReference.gha, TreeFrog.gha, and Human.gha if there are any. Save the gha file to that directory.
  • Right-click the file > Properties > make sure there is no "blocked" text
  • Restart Rhino and Grasshopper

 

  • Andrew Heumann

    Thanks for the interest everyone! Until the food4rhino site gets going, here are the components for download:

    HDTReference.gha

    TreeFrog.gha

  • Ángel Linares

    Amazing work Andrew :) Let's give it a try!

  • Rémy Maurcot

    Good work, it's verry interesting !!
  • Jim

    Hi Andrew,

    I wanna know which version does this plugin need? I have something wrong when i install it.My grasshopper is 0.8.0066 with rhino 4.0 sr9.

     

    Jiang

  • Andrew Heumann

    Hi Jiang - 

    This release of the reference components requires version 0.90006 of Grasshopper or later.

  • Andrew Heumann

    All but one of the TreeFrog components work fine in v8 - and the one that doesn't work is pretty inconsequential.

  • Jim

    OK.As i guess.Thank you very much for answering.

  • phillip

    Even better with icons. Nice work. Thanks again.

  • djordje

    Looks interesting Andrew.
    Well done. I hope we will some of the examples of the usage here

  • Andrew Heumann

    Example definitions now added! Attached below are the definitions for the guides and example files shown above.

    HDT_Utils_Reference.gh

    TreeFrogExamples.gh

    Reference_Examples.gh

  • Andrew Heumann

    Oh and here's the Rhino file that goes along with the reference examples: Example_Geometry.3dm (Rhino 5.0)

  • Dedackelzucht

    love it, thanks andrew!

  • Pieter Segeren

    Looks and sounds promising Andrew, going to try these asap!
    Yiihaa: Lights! Thanks a lot!

  • Philipp

    why I have no access to download page?((

  • Andrew Heumann

    Philipp - look at the first comment on this page, the files are there. I am still awaiting approval on my Food4Rhino page.

  • Frane Zilic

    great job! I was hoping for blocks in GH for a long time...

    THANKS. 

    The only thing that I find odd so far is that when I reference a block, the bounding box is centered in the origin of the UCS based on the insertion point of the block. I think it would be more intuitive to get a plane indicating the local coordinate system of the selected block and that the bounding box matched that/those specific selected blocks...

  • Andrew Heumann

    Hi Frane -

    The reason the component is set up this way is to allow you to use the component to read blocks in order to place more instances of them. Look at the "Create Block Instances" example to see how I'm using the bounding box output this way. Which of the following would be most useful to you:

    1. As you suggest, a plane indicating the insertion frame

    2. A transformed bounding box (oriented on that frame) encompassing the transformed instance

    or 3. the transform of the block instance itself. 

    The only reason I hesitate with #1. is that it doesn't tell the whole story - blocks have new positions/rotations but may also be scaled nonuniformly, sheared, etc.

  • Frane Zilic

    Hi Andrew


    I think the insertion frame and the transformed bounding box would be useful information for a more direct use, like selecting a specific block and rotating it around its insertion point. It would allow to manipulate blocks almost like any other rhino referenced geometry.


    Since there might be transformations in the selected block(s) it is also useful to have something like a "reset tranformations" component to get that "original" centered version.

  • Christian Schmidts

    funny.. i was just searching the forum for a way to bring lights into gh - obviously now there is one! will start testing.. thanks!

  • Christian Schmidts

    hello andrew,

    so far i can say great job! would be definitively nice to support also the other light types in the future. I noticed that the light intensity is always 100 after baking. bug?

    Is there a chance to have the light visible in the viewport before you bake them? or would that require a kind of support from grasshopper?

    would be great anyway have lights that can move around and change their intensity or direction..