Welcome to Human for Grasshopper!
Because humans are animals too!
Any similarity to my own name is, of course, a pure coincidence.
What does it do?
There are two sets of components with different functions:
Human.gha
Extends Grasshopper's ability to create and reference geometry including lights, blocks, and text objects. Also enables access to information about the active Rhino document, pertaining to materials, layers, linetypes, and other settings.
Includes the following components:
(Those in bold are new components with this release.)
TreeFrog.gha
This add-on includes a set of components to aid in the advanced manipulation of data tree structures.
Includes the following components:
I'd also like to acknowledge the creators of Horster Reference, the first Grasshopper add-on to expose advanced reference functionality. These components definitely build on the work they have done, although they take a slightly different approach.
To install:
Leland Curtis
Andrew,
Love the plugins. Is it possible to preview meshToScreen using advanced materials per the post below? I often want flat materials (no shading)
https://www.grasshopper3d.com/forum/topics/custom-preview-1
Jul 12, 2018
mechanic
hi all,
I wanted to know after assigning material and mapping with human plugin to an object is there any way to use that material and analyze it to find the color information from different parts of the object?
or all its use is for baking the material in rhino and you cant use color data of the assigned material. and if human plugin can’t do that, do you know any other method to do so?
Jan 3, 2023
Jim Marsh
@mechanic
My first thought is to use gh to unroll your surface and texture so its 2D. Then cross reference the xy position to the uvs on the object. Then you'll be able to choose a coordinate and sample your image with something like Firefly tools to get a specific color at a specific location. (Loose concept, but maybe you'll get an idea of how to technically achieve it.)
Jan 3, 2023