Grasshopper

algorithmic modeling for Rhino

Information

Squid

Download from Food4Rhino.com

Take a look at some examples

Squid enables to create drawings using Grasshopper. By utilizing Data Trees it can also render animations (as .png sequences) thanks to procedural approach.

A marriage between raster and vector imaging, bounded with parametric interface.

Location: Ocean
Members: 183
Latest Activity: Sep 20, 2023

Discussion Forum

Curved surfaces

HiIs it possible to create fill with light and shadow effects for curved surfaces like spheres or more complex surfaces?Continue

Tags: Squid

Started by Soroush Garivani Aug 6, 2017.

Squid Save default location 5 Replies

Hi Mateusz, thank you for this tasty squid! I really like it. One thing I noticed is the Squid Save component default location... you (Mateusz) are not a user of my pc, so the default is only useful…Continue

Started by Pieter Segeren. Last reply by AJ Oct 17, 2016.

Animate the Squid

I created this page to help you animate the Squid :http://www.grasshopper3d.com/group/squid/page/animate-the-squidContinue

Tags: squid, animate

Started by Mateusz Zwierzycki Jan 27, 2015.

Comment Wall

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Comment by Christian Schmidts on January 24, 2015 at 4:19am

great approach. you seem to have a sixth sense for whats still missing in the gh universe.. like all of your plugins a lot and use them frequently.. will start testing the squid.

I agree with Daniel some examples for screen map and how to do animations. Would it make sense or be possible to get the geometry of a certain viewport or area of it and render it in the squid? I can imagine that not trivial but one thing i noticed that its not easy to get for example the visible edges of a mesh as lines (basically what make 2d does). but that information must be sorted somewhere in rhino as its displayed on the screen. wouldn't it be possible to access that?  

Comment by Mateusz Zwierzycki on January 23, 2015 at 4:40pm
@Daniel :
1. GDI+ can't draw nurbs curves. If you draw any kind of smooth nurbs curve, then you use accuracy to divide it into a polyline. -1 sets it to divide each curve segment into 10 points. Set it to 10 to divide it into segments of length ~10. If you want to draw a polyline or a line, then you don't have to care about accuracy.
2. It works as it should, I think I just didn't describe it properly :D Is your mouse broken ? I can't really do anything about that ;) But I will take a note to include some ctrl+plus ctrl+minus shortcuts in the next release.
3.Ha ! That's why I think it's so cool actually. You can prepare an instruction set and weave it as you like with different save instructions - you end up with animation ! You can also save manually via the window (ctrl+s)
4.I will make sure to provide soon some example for that. In the meantime you can check the "Painter's algorithm" on the wikipedia (it's meant especially for that).
Comment by Daniel González Abalde on January 23, 2015 at 4:09pm
Thanks mateusz! looks cool. Some notes... 1. why put a default -1 for accuracy? It's a pain having to change it to curves. 2. Double click to zoom does not work as it should, it just adjusts the image to the size of the window, and my mouse scroll wheel does not work, you could do something with this? something like ctrl + right click. 3. The save component have to replace to the last output of instruction merge to save the changes, this could not have a better solution? 4. And the Screen map component did not understand how to use it. I hope these notes will be helpful. Thanks for release!
Comment by Philipp on January 21, 2015 at 4:34am

wow! waiting for it!

Comment by Aleksander Dynarek on January 6, 2015 at 2:50am

Sounds like something that i really lack in grasshopper- a bit of processing visualisation options

 

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