Hi!
I am wanting to morph a geometry onto a surface which is divided into sub surfaces (which arent based on uv division), but i cant find a way to do it!
I am aware of the surface box and morph way, but seeing that the surface is divided into squares rotated 45deg its a slightly different story
You can still create twisted boxes by extracting the 4 corners of each surface for the bottom corners of the box. For the top 4 corners just move them using the surfaces normal at each point.
Permalink Reply by fb on November 3, 2009 at 1:10am