algorithmic modeling for Rhino

I am looking for the most efficient way to take a random set of points within a region, and create a surface out of them.  So for example: 

From my understanding, surface from points requires a grid to use. 

I have found a few complex and round about ways of doing this, but im looking for input on the most direct.  

Any help is appreciated!

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do you mean the  surface also includes the boundary or only the points?

Ideally yes.  But It wouldnt be a 2D square.  For the application it will be an inconsistent polyline at variable heights as well.  

I think the easiest way would be with the patch component. 

Thank you






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