Grasshopper

algorithmic modeling for Rhino

grasshoper+vb
grid shell form-finding from any initial 2d shape

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Comment by Willian Novais on February 3, 2019 at 2:24pm
Hi everyone,

any tips for how i can design in grasshopper a 2D chain that drops based on gravity?

Thanks!
Comment by dumo on May 21, 2010 at 9:20am
thank you, more coming soon :)
Comment by corneel cannaerts on May 17, 2010 at 7:20am
looks good ;)
Comment by dumo on April 29, 2010 at 4:50am
hello benjamin,

we will be uploading more information soon.
thanks for your interest.
by the time you can explore our photo album about the subject where we sketched the phsysics that lie beneath the process. http://www.grasshopper3d.com/photo/albums/springparticle-system

best,
dumo
Comment by Benjamin Golder on April 27, 2010 at 4:25am
I totally understand if you prefer not to share, but I am very curious about the math used to create the tensile form. If you'd be willing to share your algorithm, or even explain some of its aspects, I would be extremely grateful. I'd really like to better understand how tensile/catenary form-finding algorithms work. Do you create a nested loop that moves each point until you reach a certain number of steps? How do you get the vectors for the points?
Comment by dumo on April 27, 2010 at 3:54am
it is our own scripting component,
it is derived from our first spring-particle system script for tensile and catenary structures form-finding.
Comment by Benjamin Golder on April 27, 2010 at 12:21am
very cool. Is this made using Kangaroo or is this your own scripting component?
Comment by Luis Fraguada on April 26, 2010 at 5:49am
Excellent stuff! Seems very intuitive.
Comment by Ángel Linares on April 25, 2010 at 3:42pm
Really good work :)

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