My question is simple, sorry, however: I was wondering what would be the quickest way of knowing what the plug-in order of exploded Items into Point inputs (for aTwisted Box) should be?
indicate which corner is controlled by which point. The three numbers refer to x, y and z. 0 means minimum, 1 means maximum. So (1,0,1) means: (Maximum X, Minimum Y, Maximum Z)