I have a vector XYZ component with 88 paths (top left)
I have a XY axes plane with 88 paths (center)
Finally I have a move translate with 88 paths (top right)
I am trying to use my new xy axes planes as the coordinates to move the objects vs the global system they are on by default.
If I could plug my new planes into the xyz component that might solve my problem but this is clearly not possible.
I used point compose and xy plane to rotate the plane in the right direction then I used another point compose to isolate the x axis again, plus the problem I had was the frames need a graft to separate individual values. Then I used the vector multiply like you suggested and it works! Thanks for heading me in the right direction.
One question: If you use the 'z' axis vector for as the input for the 'x' component and then isolate that, isnt it the same as the z axis vector in the first case?
In other words, why dont you directly connect the z axis vector output to the vector multiply tool? Or am I missing something here?
By inputting the z into the x, white keeping the y with y, it flips my frames perpendicular allowing them to flow with the curve thus placing my data in the correct string of planes.