I am trying to analyze irregular shaped quad meshes with the weaverbird naked vertices component so that I can remove the mesh faces in which all vertices are naked. I have the list of vertices that are naked, I am having trouble testing if all vertices of a quad face are in that list and then removing that quad...any suggestions? The image shows the quads I am trying to remove.
I guess another possible way to do this would be to iteratively remove faces that only share one edge with the rest of the mesh. I am not sure if this would be easier or more computationally intensive?
NV is the kangaroo naked vertices component, wbReroute is weaverbird reroute faces, and F1 is a custom cluster for flattening one level that basically just stands in for a path mapper from {0;0;A;B} -> {0;0;A}.